Did you know that the original Trex was green? It color was changed to blue because green matched the color of the grass in A Crazy Eight, making Trex not very visible.
Did you know that in every TRI game, in the startup.pod file, there's a texture file called TITLE.RAW that has the beta(?) title picture of the game. This is a leftover from Terminal Velocity & Fury3. Later title pictures where stored in the UI.POD file.
the original TITLE.RAW
TITLE.RAW for Fury3
TITLE.RAW for Hellbender
TITLE.RAW for MTM1 (the well-known metal crush picture)
TITLE.RAW for CART precision racing
the title.raw for mtm2 is the same as mtm1. after mtm2, they seem to stop adding the title.raw picture.
I've become very impressed that a game engine designed for a space shooter later was used for MTM and the CART sim.
I got one for ya, K - the camouflage Dodge in the upper right of the Metal Crush title screen makes a cameo appearance as a street truck on TRI's MTM1 add-on track "King of the Hill".
Cale wrote:I've become very impressed that a game engine designed for a space shooter later was used for MTM and the CART sim.
I got one for ya, K - the camouflage Dodge in the upper right of the Metal Crush title screen makes a cameo appearance as a street truck on TRI's MTM1 add-on track "King of the Hill".
Yup, I've been thinking about using that model & texture, and the cop bronco model to make my own metal crush truck set. I remember I made the yellow one years ago.
I gots one for y'all. Did you know that the upper deck on the MTM1 RCA-Dome model was Upside down? If you don't believe me, find a track with the model in it, load it in Bin-Edit, and see for yourself.