
The same problem for both versions, I do not know whats wrong. I've had the same problem before but can't pinpoint what that was for.

Where'd you ever get an idea like that? Of course the stock pods are needed. Put them back and see if that solves anything.AuzGrams wrote: And I got rid of some of the stock pods that are not needed.
On Runt9's Tutorial there are only 6 pods that you really need for the game, for example, you don't need Summit1, Summit2, Summit3.Phineus wrote:Where'd you ever get an idea like that? Of course the stock pods are needed. Put them back and see if that solves anything.AuzGrams wrote: And I got rid of some of the stock pods that are not needed.
Phineus wrote: Put them back and see if that solves anything.
Yeah, I get you on that. I fixed the problem by adding in a track pod (I'm a dragger) and Fixmore4.pod so I didn't put the regular stock tracks back, I'm still puzzled by the problem though.Phineus wrote:You're explaining fine. But there is a difference between what is required and what you can get away with under certain conditions.
Phineus wrote: Put them back and see if that solves anything.
Yeah with the list it wouldn't start either, so yeah your right.Phineus wrote:Which track did you put back in?
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I just tried your short list and the game wouldn't even start.
I compared with cowpod's minimal list and it's the same. The assumption is that you want to run tracks in the game so you'd probably include one.
I've always thought and assumed that having extra pods creates more lag when playing in a fun run or something (I'm a dragger), so having less pods definately helps it seems for me.Phineus wrote:That's not how the game works.
When the "game" launches, it builds a list of available files from the pods. How do you know? Because if required files are missing you get error messages or the game won't run.
When the "race" launches, it loads the files needed for the track from that list of files.... so in the game, the only files loaded are the ones you need. There are no extras.
So how does having extra pods create lag?

Try 24kbps. Perhaps even less.Slayer wrote:This game was designed to run on I believe a 48k dial up (correct me if im wrong please).
soooo technical lol, all the stock pods have a use in the game missing one might currupt the game itself sometimes, i've had the happen... [(-:]Slayer wrote:you can run mtm2 on a 120 mhz machine no problem at all
yes we did it at school
the time required for the game to compile a list of all the resources for every track is miniscule. We are talking the difference of maybe a single second of initial loading of MTM2, that is from when you dbl click your desktop icon till when the game appears. It has no effect inside the game however. Once the file lists are compiled, its done, it may use more memory but, seriously memory is cheap, this game runs smooth on only 16 megs of RAM. This game was designed to run on I believe a 48k dial up (correct me if im wrong please).
Even my oldie, with its busted CPU, can load MTM2 with all the tracks and trucks maxed out, in 4 seconds (dbl click time to time I can click driver check in) and thats only a 200 mhz CPU with NO turbo button :p