What's the difference between models and scenery objects? I'm trying to make a cornfield (3 actually) and to do that so it looks good in game I have to use a lot of cornmodels. A whole lot
Models/scenery objects
Models/scenery objects
And another problem occurs...
What's the difference between models and scenery objects? I'm trying to make a cornfield (3 actually) and to do that so it looks good in game I have to use a lot of cornmodels. A whole lot

What's the difference between models and scenery objects? I'm trying to make a cornfield (3 actually) and to do that so it looks good in game I have to use a lot of cornmodels. A whole lot
You need chaos in your soul to give birth to a dancing star...
A model is a 3D doo-hickey you look at.
A scenery object is a model placed in a track.
Eg. You can have one model (a tree) placed in a track 500 times. One model, 500 scenery objects.
Tip. If the corn field is on flat ground, you can merge many models into a larger composite, thereby using fewer scenery objects.
Beware, too many models in a small concentrated area can cause lag in the game, and if taken to an extreme it can actually cause an error.
http://cownap.com/~mtmg/errors.cgi?e=47
I'm not saying don't do it. Just make sure you test to ensure there are no errors.
Also, you can place models away from the road to complex scenery level. That makes it look good for those who run the track with everything turned on, and it makes it more efficient for racers who try to get every edge they can.
A scenery object is a model placed in a track.
Eg. You can have one model (a tree) placed in a track 500 times. One model, 500 scenery objects.
Tip. If the corn field is on flat ground, you can merge many models into a larger composite, thereby using fewer scenery objects.
Beware, too many models in a small concentrated area can cause lag in the game, and if taken to an extreme it can actually cause an error.
http://cownap.com/~mtmg/errors.cgi?e=47
I'm not saying don't do it. Just make sure you test to ensure there are no errors.
Also, you can place models away from the road to complex scenery level. That makes it look good for those who run the track with everything turned on, and it makes it more efficient for racers who try to get every edge they can.
Thx Phin, those cornfields have been giving me headaches for days now. I just can't seem to have my way with them
I want them to look good and it must be possible to drive through them. But at the same time I have to make sure that it's slower than when you follow the course. And after reading your post I think my way is not the right one to go
I'm going to have to give it a few more sleepless nights
I want them to look good and it must be possible to drive through them. But at the same time I have to make sure that it's slower than when you follow the course. And after reading your post I think my way is not the right one to go
I'm going to have to give it a few more sleepless nights
You need chaos in your soul to give birth to a dancing star...
> I have to make sure that it's slower than when you follow the course.
Use a different texture for the field and set it's 'type' to grass or mud, and it's depth to 3 or 4. It'll only slow the trucks down a little bit but it'll take steering control right out of the driver's hands... so that while they will be able to cut across, doing so carries risk with it.
Use a different texture for the field and set it's 'type' to grass or mud, and it's depth to 3 or 4. It'll only slow the trucks down a little bit but it'll take steering control right out of the driver's hands... so that while they will be able to cut across, doing so carries risk with it.