Sincere apologies in advance if this has been covered elsewhere on the site; I've looked in almost every possible place and found nothing, so I figured my best bet was to just come out and ask.
So, recently I had the itch to go back and reinstall my old, dusty copy of Monster Truck Madness and play a few rounds. However, a combination of the CD going kaput and my hearing about Monster Truck Madness 2 having a massive collection of mods attached to it allowing for vintage trucks and tracks (I'm a bit of an old school person; I pine for the chance to play a USA-1 or a Taurus over the stock mid-90s stuff the games come with) led me to acquire and install a copy of Monster Truck Madness 2 instead. Now my favorite part of Monster Truck Madness by far was the drag racing, seeing as it was the only part of the game actually based in trying to simulate real monster truck racing, so you can understand my dismay when I learned that Microsoft decided to remove single-player drag racing from the sequel.
So my question is this: with all the mods floating around for this game, did anyone by chance manage to mod single-player drag racing back into the game?
Single-Player Drag Racing?
- emphummies
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- Joined: Fri Aug 10, 2007 10:58 am
I'm actually extremely close to making a working track. I downloaded Traxx and tinkered around with it, and made a couple drags that are 99% functional. My own ineptitude with ramps aside, the only problem is with Traxx's generally loose control over the AI trucks' route. No matter how I configure the little marker things, the AI always seems to want to dive in between the sets of cars rather than go straight.
Unfortunately, it also seems doing J-turn tracks or any of Monster Jam's current arena setups will be flat impossible. I did some experimenting with those, myself, and found the AI bent on going everywhere but the assigned route (that, and inexplicably getting stuck in open air and needing a helicopter to take them back to start).
But anyway, I'm close to making a working straight track, at least.
Unfortunately, it also seems doing J-turn tracks or any of Monster Jam's current arena setups will be flat impossible. I did some experimenting with those, myself, and found the AI bent on going everywhere but the assigned route (that, and inexplicably getting stuck in open air and needing a helicopter to take them back to start).
But anyway, I'm close to making a working straight track, at least.
> Traxx's generally loose control over the AI trucks' route.
Don't blame Traxx :)... it's the game/mtm2 that doesn't hold up well as far as ai goes compared to the racing games today. getting the ai to do as well as can be takes some tinkering and a little better understanding of how they react to segment placement and objects. I've gone as far as assigning them cheat routes but still they're mediocre at best against pvp's.
< looking forward to your track just the same :)
Don't blame Traxx :)... it's the game/mtm2 that doesn't hold up well as far as ai goes compared to the racing games today. getting the ai to do as well as can be takes some tinkering and a little better understanding of how they react to segment placement and objects. I've gone as far as assigning them cheat routes but still they're mediocre at best against pvp's.
< looking forward to your track just the same :)
What about the checkpoints? Did you set any? They may be the things that are corrupting the truck's route. Have a look at Dennis Taft's World Freestyle track in Traxx for reference - even though it's a freestyle only track the AI still goes the prescribed route, and even ducks back into the "parking lot" of the stadium to have a shot at the other lane. I think you could learn a lot about J tracks from there. [;)]
Call me Ethan 
