Checkpoints

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kpayne89
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Joined: Sat Jun 04, 2005 3:26 pm

Checkpoints

Post by kpayne89 »

Tonight im having a race and im throwing a track together for it, and on this race im having a sprint race around the track. my question is how do i add checkpoints for the laps? ive tried but didnt work before, thanks.
Monster Trucks are my life, the rest is just details
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Phineus
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Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

For checkpoints you need two things.

1. Insert the checkpoint box and set the object type to 'checkpoint'. The start/finish line should be the highest checkpoint number. If you find the checkpoints are not in the order you want, just go through them in traxx, one by one, in order, and manually enter the checkpoint numbers in the object properties box. Checkpoint models are invisible in the game.

2. A checkpoint marker so racers will know where the checkpoints are. This can be a flag, or a pole, or a banner, or anything you like. Just insert the marker like a normal model beside the checkpoint box. Some people like to set markers as no-collide so they don't interfere as you go through the checkpoint.

More info here

http://cownap.com/~traxx/traxxld.html
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kpayne89
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Joined: Sat Jun 04, 2005 3:26 pm

Post by kpayne89 »

thanks!
Monster Trucks are my life, the rest is just details
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