Driveshaft texture

Tutorial: www.mtm2.com/~mtmg/repaint/index.shtml
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Malibu350
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Driveshaft texture

Post by Malibu350 »

Are the driveshaft texture files hard coded? or are they available in one of the pods?
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Phineus
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Post by Phineus »

Both. Hard coded and can be found in the truck pod.

ART\BARDRV.RAW
ART\BARDRV.ACT
MODELS\DRVSHAFT.BIN
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Malibu350
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Post by Malibu350 »

heh, cute little buggar only a foot long.. I imagine then that the axle bars and shocks are probably flat squares stretched to length.
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Phineus
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Post by Phineus »

You imagine correctly. Not even bins for those.
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ZOtm_BigDOGGe
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Post by ZOtm_BigDOGGe »

If you make texture or model changes to the driveshafts, you will have to place a copy of it or the truck with that new shaft above your STARTUP.POD in the pod.ini file to make it visible (That's how I made the driveshafts disappear on my Mars transports.

Unfortunately, ALL the trucks get the new driveshaft, so you can't have just one truck with a unique shaft.
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Cale
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Post by Cale »

I'm going to assume that the driveshaft is rotated per the games code and that it isn't an animated model. Otherwise it would be worth trying some driveshaft loops.
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Rep Fan
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Post by Rep Fan »

hard coded, but you can make it any color you want in "YOUR" game, but that'll suck for the rest of us.
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Post by Drive2Survive »

Your assumption is correct Cale, in fact if you watch it you'll see it's synchronised with the wheels - so if you stop it stops, and when you reverse it actually spins the other way :)
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