Monster Truck Invasion
Monster Truck Invasion
I made this original post way before I ever came to my sense of limitation. The "Tarres Engine" idea is probably beyond today's computer capability. Visual Studio .NET does not work for 3D games. I now have 3D GameStudio Commercial Edition (not the demo, as stated in the orgininal post), and it does not support my old hopes for this game.
Project Monster is done as well. Blame it on me, the other guys did a lot of work on it.
Please do not take the posts below seriously. They were made while I still thought I could create this game.
Project Monster is done as well. Blame it on me, the other guys did a lot of work on it.
Please do not take the posts below seriously. They were made while I still thought I could create this game.
>> Monster Truck Invasion. MTI
idk if it should have the same initials as a motherboard company. u may gets sued for that. dont take my word for it though, just a thought.
anywho, another MT game would be great!! [bouncy]
i think i can come up with some sounds, info im gonna need is :
frequency, format, volume, amount and type.
u gonna have some beta testers in on this or what?
if so im game [cheers]
idk if it should have the same initials as a motherboard company. u may gets sued for that. dont take my word for it though, just a thought.
anywho, another MT game would be great!! [bouncy]
i think i can come up with some sounds, info im gonna need is :
frequency, format, volume, amount and type.
u gonna have some beta testers in on this or what?
if so im game [cheers]
Leg's Auto Emporium most anything that you'll need to make a truck!
-
metalicagod
id love to beta test it
metalicagod@yahoo.com whenever your ready.
Ahh, ambition.
>> MTM2 Source code
You're dreaming again.
>> 3D engine source code
Nothing comes to mind, but I'll send you the source to the Tarres-ENgine as soon as I get hold of it.
As for the vehicle and everything else physics consider the brilliant Open Dynamics Engine (gnu license), <a href=http://opende.sourceforge.net/community.html target=ode>this link</a> will take you to the community page with some cool free downloads of projects that have used it. I know the author of the great freeware game <a href=http://members.lycos.co.uk/machball/ target=mach>Machine Ball</a> uses it, and the tech demo <a href=http://www.quest3d.com/index.php3?id=116 target=monster>Monster Mayhem</a> (a free monster truck simulator demo reminiscent of MJMD) makes use of it, <a href=http://monster.members.beeb.net/ target=moto>this</a> uses it too.
Some possibly useful physics and terrain programming notes can be found here: http://home.planet.nl/~monstrous/
As for terrain, although limited in some ways I'd stick with heightfield based terrain for it's ease of manufacture.
>> PERFECTLY DETAILED 3-D track parts in BIN format
Track parts in BIN format? Wake up! Look look at the map, note the red X with the caption "you are here", welcome to MTM Land.
>> Super Sounds
Try http://www.findsounds.com/
Also consider http://www.fmod.org/ for your sound engine, I see it used all the time.
Happy trails!
>> MTM2 Source code
You're dreaming again.
>> 3D engine source code
Nothing comes to mind, but I'll send you the source to the Tarres-ENgine as soon as I get hold of it.
As for the vehicle and everything else physics consider the brilliant Open Dynamics Engine (gnu license), <a href=http://opende.sourceforge.net/community.html target=ode>this link</a> will take you to the community page with some cool free downloads of projects that have used it. I know the author of the great freeware game <a href=http://members.lycos.co.uk/machball/ target=mach>Machine Ball</a> uses it, and the tech demo <a href=http://www.quest3d.com/index.php3?id=116 target=monster>Monster Mayhem</a> (a free monster truck simulator demo reminiscent of MJMD) makes use of it, <a href=http://monster.members.beeb.net/ target=moto>this</a> uses it too.
Some possibly useful physics and terrain programming notes can be found here: http://home.planet.nl/~monstrous/
As for terrain, although limited in some ways I'd stick with heightfield based terrain for it's ease of manufacture.
>> PERFECTLY DETAILED 3-D track parts in BIN format
Track parts in BIN format? Wake up! Look look at the map, note the red X with the caption "you are here", welcome to MTM Land.
>> Super Sounds
Try http://www.findsounds.com/
Also consider http://www.fmod.org/ for your sound engine, I see it used all the time.
Happy trails!
THANK YOU FOR THE IDEAS, EVERYONE!
All your links give so much flexibility in this, thanks again.
Yep, I'm gonna have it beta tested and all that.
However, terrain will be a little different.
It will use "Material" to create everything almost like real life. For the editor, if you dig a hole, a backhoe comes along and digs the hole you want. Objects can be dropped from a helicopter.
Your links are wonderful, everyone
[(-:]
Thanks again
All your links give so much flexibility in this, thanks again.
Yep, I'm gonna have it beta tested and all that.
However, terrain will be a little different.
It will use "Material" to create everything almost like real life. For the editor, if you dig a hole, a backhoe comes along and digs the hole you want. Objects can be dropped from a helicopter.
Your links are wonderful, everyone
Thanks again
One more thing, I have no idea how to manage this game for making. However, I'll only get to it and never stop [(-:] [(-:]
[(-:] [(-:]
:idea:
If I get the chance, I will create custom models for each material (and you can make custom materials with any texture within the game!!!) and that will make things really realistic.
You can also set what materials should be considered the road, and/or what area should be considered road.
Does anyone else have ideas?
:idea:
If I get the chance, I will create custom models for each material (and you can make custom materials with any texture within the game!!!) and that will make things really realistic.
You can also set what materials should be considered the road, and/or what area should be considered road.
Does anyone else have ideas?
hey Tarres, r u looking to build a new game or make a new look for MTM2?
Leg's Auto Emporium most anything that you'll need to make a truck!
- SLO_Scrooch
- Member
- Posts: 59
- Joined: Sat Aug 09, 2003 9:21 am
- Location: Venlo/ Eindhoven
- Contact:
Hey, that is just EXCELLENT dude!
Well, uhm - If you want to want the game to be really 'known', you should perhaps write Linux compatible code. Initiatives like yours are read by the whole Linux community and being admired. That means the project will get a lot of attention, and coders could help you by offering expertise among other things if you play it right. Linux has a few good games by now (most opengl games work native under Linux), except for racegames.
Excellent example: There is a single guy who makes a (cross-platform) race-sim (it's very alfa/ early beta imho) in his free-time. The game is called Racer ( www.racer.nl ). It's based on Open Dynamics Engine, which is mentioned in another post above. He is only developping the core stuff, and a great community is making high quality cars and tracks for the game ( http://www.racer-xtreme.com/ ).
I don't know anything about Visual Basic / .NET, but you could check out the MONO project ( http://www.go-mono.com/ ), which works cross-platform. SDL ( http://www.libsdl.org/index.php ) for a cross-platform DirectX alike. All open-source and you can use it for free, no charges
Well, to put it in a nutshell: I think a MTM2 alike game pure for Windows will doom the game to stay in the shadows of its successors, who had professional companies with huge man-power (coders) at disposal. On the other hand, a MTM2 alike game for cross-platform (Linux, BSD) will be unique. If the game gets succesfull on these platforms, there is a great chance it will be as well on Windows.
I hope to hear more about it
Well, uhm - If you want to want the game to be really 'known', you should perhaps write Linux compatible code. Initiatives like yours are read by the whole Linux community and being admired. That means the project will get a lot of attention, and coders could help you by offering expertise among other things if you play it right. Linux has a few good games by now (most opengl games work native under Linux), except for racegames.
Excellent example: There is a single guy who makes a (cross-platform) race-sim (it's very alfa/ early beta imho) in his free-time. The game is called Racer ( www.racer.nl ). It's based on Open Dynamics Engine, which is mentioned in another post above. He is only developping the core stuff, and a great community is making high quality cars and tracks for the game ( http://www.racer-xtreme.com/ ).
I don't know anything about Visual Basic / .NET, but you could check out the MONO project ( http://www.go-mono.com/ ), which works cross-platform. SDL ( http://www.libsdl.org/index.php ) for a cross-platform DirectX alike. All open-source and you can use it for free, no charges
Well, to put it in a nutshell: I think a MTM2 alike game pure for Windows will doom the game to stay in the shadows of its successors, who had professional companies with huge man-power (coders) at disposal. On the other hand, a MTM2 alike game for cross-platform (Linux, BSD) will be unique. If the game gets succesfull on these platforms, there is a great chance it will be as well on Windows.
I hope to hear more about it
Hi again, I'm just gonna let you know that I'm not asleep at the wheel. MTI is, unfortunately, going to have to wait for, possibly, a year or so. However, I have lots of hope in the creation of this game, and new ideas coming to mind every day. I hope other people can come up with ideas, too. That way, everyone will get something in the making of this game.
I will beta test if you like. Also, if you ever finish this (which I hope you do) I can help make a website for it but I am sure there are people better at it here then me. But if you want to see how good I am, you can go to http://www.williesworld.shadowonline.com. Don't let the image at the intro page think less of my abilities haha.
Last Game Played: MTM2
Games Most Wanted: "GTA: SA", "Killzone" and "Sim City 4"
http://www.bpcent.com/tiny
Games Most Wanted: "GTA: SA", "Killzone" and "Sim City 4"
http://www.bpcent.com/tiny
-
Guest
- ZOtm_BigDOGGe
- Member
- Posts: 881
- Joined: Wed Nov 06, 2002 2:01 pm
- Location: Silicon Valley, California. USA
- Contact:
Not to sound mean, but I wouldn't hold my breath waiting for this game to be made.....Note his comment:
....But perhaps I am wrong. Mat-Allum, have you have previous experience at making a 3D simulation driving game before (or any 3D games of any kind)? I see little personal information on your profile page.
Considering what's involved making a game like MTM2, I'd say promises were made before he knew what's involved to create and complete such a project.Yeah, Legwon, I am creating - yes - a new M/T game!
However, I haven't the foggiest idea how to create it yet!
....But perhaps I am wrong. Mat-Allum, have you have previous experience at making a 3D simulation driving game before (or any 3D games of any kind)? I see little personal information on your profile page.
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
- SLO_Scrooch
- Member
- Posts: 59
- Joined: Sat Aug 09, 2003 9:21 am
- Location: Venlo/ Eindhoven
- Contact: