Access Violation

mtm2 and other sensible chat
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legwon
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Access Violation

Post by legwon »

hi all,
i was looking at converting some trucks and testing them to do so but i came up with the "Access Violation" error. no i dont believe its one of the ones listed. for this truck had over 15000 faces and over 10000 verts. i was just testing to see what would happen with that many verts/faces. to see if mtm2 could handle it. i guess not. lol.
<IMG SRC="http://www.mwg.mw-gaming.com/legwon/pics/acess.gif" border=0>

so phin i think u can safely add that too the list also :)

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<font size=1>Edited by legwon (19-03-2003)</font>
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Phineus
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Post by Phineus »

Clawfford
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Post by Clawfford »

Many years ago, I wanted to drive "Beer Foot" www.gameroom.com/clawfford/beerfoot.html but I received an Access Violation. They said I needed to be 21 to access Beer Foot.

Clawfford, the Big Red Cat www.gameroom.com/clawfford
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white2098
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Post by white2098 »

this is how it went with my jeep wrangler. bigdogge helped me by deleting lots of faces and stuff. the jeep worked with 3d fx but not normal 3d.

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legwon
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Post by legwon »

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phineus:
Got ya covered.<HR></BLOCKQUOTE>

i realize "Access Violation" is already posted. i seen it.
i guess my post wasnt clear enough sorry my bad. i was just mentioning that its not just a track problem, its be a tr?ck combo problem also.
thx for the replys guys.

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HEY BUDDY, the gas is on the right!

<font size=1>Edited by legwon (19-03-2003)</font>
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Phineus
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Post by Phineus »

Oh, I see. Point noted and added to the description. Thanks.
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ch_2005
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Post by ch_2005 »

Access violation is pretty general. U get that error in any program or on a graphing calc - It's an umbrella error. Kinda like address error and illigal op etc.

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NKAc_Street
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Post by NKAc_Street »

I always figured it was a fancy general protection fault, I mean a blue screen just wouldn't enhance the MTM2 experience. <font size=+2 face=Wingdings>J</font>

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ZOtm_BigDOGGe
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Post by ZOtm_BigDOGGe »

I believe it's FACE COUNT that causes the crash.

When I was experimenting with the jeep, I tried merging vertices, with no effect on the crash. Only after deleting faces (by removing several ultra-detailed objects within and upon the model) was I able to get it to run in Direct3D mode.

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Phineus
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Post by Phineus »

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Post by mtm2dude »

how did you do that phin?(i can see its in the game) how? is there a code or something? ty

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Phineus
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Post by Phineus »

No idea. When it errored out, it went to wire frame.
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