Texture Prob's

mtm2 and other sensible chat
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ZR1_DkriderX
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Texture Prob's

Post by ZR1_DkriderX »

Not sure where to post this, I thought here would be ok? Ha, Cope ive got a new one. This one is different, it looks bad *** too.. I have a minor prob tho. I have these textures. They are street textures with yellow median lines and white outerlines. Since you have to overlap yer textures in traxx it makes them uneven. I had them perfect. Well, i messed around with the alignment and got 50/50; my white outerlines are even but my yellow ones arent. My yellow lines are perfectly even unpasted into traxx. I was hopin some texture junkie might be able to help me on this prob.


Thanks -
Dk
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Malibu350
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Post by Malibu350 »

even tho your texture tiles align perfectly in the paint program you use the game will automaticaly overlap the edges by two pixels on all four edges to eliminate "gaps" between them when viewed in the game (The MTM2 Overlap)... there's an easy fix at the link below..
http://www.geocities.com/TimesSquare/Corridor/9018/textures/tutorial.htm
ZR1_DkriderX
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Post by ZR1_DkriderX »

Thanks Malibu.. i feel very dumb at the moment. Haha..o well. I hope this works ima try it. Ty once again
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Malibu350
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Post by Malibu350 »

Don't feel dumb man... thank Winterkill for putting that great page together, it taught us all a thing or two :o)

[edit] Des Fault smilies <font size=+2 face=Wingdings>J</font>



<font size=1>Edited by Malibu350 (12-12-2002)</font>
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