If you want to read more of the task set for us by our crazy lecturers, you do so can here... http://clio.mit.csu.edu.au/subjects/itc320/02_assignments/assignment1.html
Anyway, at the moment 'Zippy' is a platypus. This only came about when Jason (one of our lecturers) tried to draw a character for us to animate, and it came out looking like a platypus, so that's what it ended up as (shown below).
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We've been given pretty much free reign with this - we don't have to stick with a platypus if we don't want to, and can customise the particulars of the 'Splatt' game as we see fit. At present I'm not sure whether I want to stick with a platypus for mine (if I do I'd redraw it!) or go with a different character, since there are potentially marks for originality with this.
The only other ideas I had for the player critter was a lizard - like a gecko (I liked the groovy coloured patterns on GEX's back) or something unusual like a chameleon (he could 'cloak' to hide from nasties roaming the maze!) - or perhaps an ant (would be suited to the maze-type environment). Or else I could stick with the platypus (then I could implement swimming).
Anyone want to venture their ideas for a player character for my game? Splattability isn't necessarily a prerequisite, I just want something that would be fun (and maybe funny) to work with. Whatever, it should look good from a top-down perspective.
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If it's a good idea,
Phineus has probably already done it.
