Deleteing Vertexs

Homepage: http://www.mtm2.com/BinEdit/
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Xtreme_RTM
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Posts: 34
Joined: Sun Aug 20, 2000 2:01 pm
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Deleteing Vertexs

Post by Xtreme_RTM »

How can i delete just one at a time in Binedit?
Andy
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Posts: 73
Joined: Fri Jul 28, 2000 2:01 pm

Post by Andy »

Select the one you want to delete, and press delete.

But I don't think you can delete one that's being used as part of a face, you must delete the face first
ZO_BigDOGGe
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Posts: 363
Joined: Mon Nov 20, 2000 2:01 pm
Location: Mountain View, Calif., USA

Post by ZO_BigDOGGe »

You can't delete truck parts in binedit, you can only delete the polygons that the truck parts are made of...

Let's say you wanted to delete a rollbar as an example...,

step 1
Press the spacebar to highlight each polygon one at a time. Everytime a polygon on the rollbar is highlighted, press control-x to delete it. DO this repeatedly until all the polygons of the rollbar have been removed. (It takes time, I know...)

step 2
Now, this is important! Go to the pull-down menu at the top marked VERTIX and klik on it. From that menu, select DELETE UNUSED VERTIX'S. This will get rid of any vertix's that no longer touch a polygon.

step 3
Finally, save the modified file under a NEW NAME. This way if you make an error, you still have the original to try again with.

You can use this method to strip a truck for parts. If you just want the engine, delete all the polygons except for the ones on the engine, remove the unwanted vertix's, and then save it as 'SAMPLE_ENGINE.BIN' or whatever you wish to call it.

..Hope this helps....

ZOtm_BigDOGGe

My trucks... http://zodoggetrucks.homestead.com

My scrapyard... http://DoggesBoneyard.homestead.com

My Team's site http://www.zkast.com
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