Model Trick

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ObeOne
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Model Trick

Post by ObeOne »

Ok, I posted earlier a trick dealing with placing models on ground boxes, which involved raising the terrain and placing them there. This is a wonderful trick; unless you are planning to set a mass to the objects. If you use the ground raising trick, the models will fall right through the ground boxes as soon as you drive near/under them. However, if you take the time to set them manually, they will not fall through.

-ObeOne
SIG
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Post by SIG »

I did a neat trick on ruffly the same idea to get a skeleton to jump out at you. Put it underground and give it a mass. Make sure a small bit is sticking out of the ground.
....._____.........
.....model.........

When you hit the bit sticking up...

....model..........
...................

The model jumps out of the ground!!!
NEAT.

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SIG

[This message has been edited by SIG (edited 02-06-2000).]
Fatal Error
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Post by Fatal Error »

amazing...you guys come up with ideas that just open up more and more ways to create something besides the same old hum drum tracks..my brain is already buzzing with ideas of things "popping out" at you...thanks
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Post by AIR_Wipeout »

Obeone... 'bout your idea, its good, but this is more of a glitch. Programmers forgot to make ground boxes solid to models. Mass(ed) objects can be rammed through GB walls, making it unrealistic. Anyone know how to prevent this.
SIG
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Post by SIG »

Put a model box (20x20x20) in the ground box with no mass

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chris006nance
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Post by chris006nance »

what track is the skelen on that you talked about that jumps out Image
SIG
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Post by SIG »

Was going to be on Wicked Woods BAR but it wasn't popular so I never made V2.

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H2Oc_gogeta
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Post by H2Oc_gogeta »

Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Imageneed to make a haunted house type track and make a bunch of ripped up dead ppl and stuff like that. big heads. arms. legs. and make them pop out of the walls in or near a door in a haunted house. make them and blood and stuff come out of the roof, walls. ground, and everywere else you can think of. lol. then you might scare sombody. Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image


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SIG
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Post by SIG »

k. How do you get ramps in v-1.2? I read somewhere about stacking default models. Does this work?

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H2Oc_gogeta
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Post by H2Oc_gogeta »

sig: that looks painfull =)

Winterkill: that looks confusing.

anybody: what are ramps? just use the terrain thing to make one. Image

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Phineus
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Post by Phineus »

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by H2Oc_gogeta:
anybody: what are ramps? just use the terrain thing to make one. Image <HR></BLOCKQUOTE>

<center>MESSAGE BOARD ETIQUETTE</center>

Stay on topic. If you have a new question, then please start a new thread. Mixing and polluting topics helps nobody at all. The purpose of this message board is to help people find the answers they need but do it in a way that the answerers don't have to type the same things again and again. Give us a break. Stay on topic.


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H2Oc_gogeta
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Post by H2Oc_gogeta »

k. sorry.
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Wint
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Post by Wint »

Gogeta: it is confusing, even for me ;-) but i had to say it.

Phin: you poked the wrong guy. ;-) But you're right about the value of staying on topic. That's the problem with these UBB all in one thread discussions, it's nice software but I've always disliked that aspect (years before coming here), can't easily and visibly branch off. Not complaining, just sayin.
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Phineus
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Post by Phineus »

I'll poke youz all, lol. The good thing about this type of bbs is that a thread can become a document unto itself. A case in point would be the SIT file thread. The bad thing about wwwboard type bbs's is good posts get lost. We try tho, don't we? Keep it cool fellas.
SIG
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Post by SIG »

Phinius! Stay on topic! (hehe)
I d/led trackED2 and it came up in a dosprompt window and said it was finished and i had to exit. WHY?
ps this is on topic- Quote Winterkill- Traxx 1.2 does not do ramps. It seems possible that you could write a pod with traxx, extract it and clone it with tracked2 and put in ramps.

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H2Oc_gogeta
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Post by H2Oc_gogeta »

I understand that it is a model but don't get how to do it. if i want to then I'll start a new topic, so ppl don't get mad Image Image
SIG
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Post by SIG »

You can only do ramps on B****Y traxx v-1.4 which costs!!!

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EmceeMart
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Post by EmceeMart »

Only $20 tho' Sig... and I think GBill will even give a discount to students....
oops! (off topic, I'm gonna get poked!)

Image

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H2Oc_gogeta
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Post by H2Oc_gogeta »

haha, poke poke. Image

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Alpine
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Post by Alpine »

awesome tricks guys. One day I'll get back to editing. And I'll be all over this board looking for tips Image

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