Model Trick
Model Trick
Ok, I posted earlier a trick dealing with placing models on ground boxes, which involved raising the terrain and placing them there. This is a wonderful trick; unless you are planning to set a mass to the objects. If you use the ground raising trick, the models will fall right through the ground boxes as soon as you drive near/under them. However, if you take the time to set them manually, they will not fall through.
-ObeOne
-ObeOne
I did a neat trick on ruffly the same idea to get a skeleton to jump out at you. Put it underground and give it a mass. Make sure a small bit is sticking out of the ground.
....._____.........
.....model.........
When you hit the bit sticking up...
....model..........
...................
The model jumps out of the ground!!!
NEAT.
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Yours Mentally
SIG
[This message has been edited by SIG (edited 02-06-2000).]
....._____.........
.....model.........
When you hit the bit sticking up...
....model..........
...................
The model jumps out of the ground!!!
NEAT.
------------------
Yours Mentally
SIG
[This message has been edited by SIG (edited 02-06-2000).]
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Fatal Error
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AIR_Wipeout
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chris006nance
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H2Oc_gogeta
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need to make a haunted house type track and make a bunch of ripped up dead ppl and stuff like that. big heads. arms. legs. and make them pop out of the walls in or near a door in a haunted house. make them and blood and stuff come out of the roof, walls. ground, and everywere else you can think of. lol. then you might scare sombody.

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drive drIVE DRIVE!!!!!!!!!!!!!!!!!!
k. How do you get ramps in v-1.2? I read somewhere about stacking default models. Does this work?
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Yours Mentally
SIG
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Yours Mentally
SIG
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H2Oc_gogeta
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by H2Oc_gogeta:
anybody: what are ramps? just use the terrain thing to make one.
<HR></BLOCKQUOTE>
<center>MESSAGE BOARD ETIQUETTE</center>
Stay on topic. If you have a new question, then please start a new thread. Mixing and polluting topics helps nobody at all. The purpose of this message board is to help people find the answers they need but do it in a way that the answerers don't have to type the same things again and again. Give us a break. Stay on topic.
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anybody: what are ramps? just use the terrain thing to make one.
<HR></BLOCKQUOTE><center>MESSAGE BOARD ETIQUETTE</center>
Stay on topic. If you have a new question, then please start a new thread. Mixing and polluting topics helps nobody at all. The purpose of this message board is to help people find the answers they need but do it in a way that the answerers don't have to type the same things again and again. Give us a break. Stay on topic.
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H2Oc_gogeta
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Gogeta: it is confusing, even for me ;-) but i had to say it.
Phin: you poked the wrong guy. ;-) But you're right about the value of staying on topic. That's the problem with these UBB all in one thread discussions, it's nice software but I've always disliked that aspect (years before coming here), can't easily and visibly branch off. Not complaining, just sayin.
Phin: you poked the wrong guy. ;-) But you're right about the value of staying on topic. That's the problem with these UBB all in one thread discussions, it's nice software but I've always disliked that aspect (years before coming here), can't easily and visibly branch off. Not complaining, just sayin.
Phinius! Stay on topic! (hehe)
I d/led trackED2 and it came up in a dosprompt window and said it was finished and i had to exit. WHY?
ps this is on topic- Quote Winterkill- Traxx 1.2 does not do ramps. It seems possible that you could write a pod with traxx, extract it and clone it with tracked2 and put in ramps.
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Yours Mentally
SIG
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(what?)
I d/led trackED2 and it came up in a dosprompt window and said it was finished and i had to exit. WHY?
ps this is on topic- Quote Winterkill- Traxx 1.2 does not do ramps. It seems possible that you could write a pod with traxx, extract it and clone it with tracked2 and put in ramps.
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Yours Mentally
SIG
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(what?)
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H2Oc_gogeta
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H2Oc_gogeta
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