custom textures and a question.

Homepage: www.mtm2.com/~traxx/index.shtml
Post Reply
H2Oc_gogeta
Member
Posts: 242
Joined: Mon Aug 21, 2000 2:01 pm

custom textures and a question.

Post by H2Oc_gogeta »

is it possible to make custom textures in the paint program that comes with windows 98? also, how can i use bins like the garage and the blimp and the helicopter?

------------------
drive drIVE DRIVE!!!!!!!!!!!!!!!!!!
User avatar
Phineus
Glow Ball
Posts: 24
Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

>>is it possible to make custom textures in the paint program that comes with windows 98?

Yes, but windows 98 will not save them in raw and act format. You should save them as bmp files and use FlyRawGui to convert them. See the mtmg utility pages.

>>how can i use bins like the garage and the blimp and the helicopter?

Insert the garage or blimp like any other model. For the garage, set its property type to no collide, and surround it with ground boxes. See certifiably crazy. It's done well in that track. For the blimp, set the above ground property to 50 feet or however high you want it. The helicopter is an animated model. Load all bins in the traxx models box but only insert the first one in the track. In the game, the propellars will spin.
H2Oc_gogeta
Member
Posts: 242
Joined: Mon Aug 21, 2000 2:01 pm

Post by H2Oc_gogeta »

the heli.bin is not there. and i don't know which one is the garage. i found the blimp though. i d/l ed flyrawgui (weird name) and it works. how do i make a picture work? it says i need a 250 color pic or something like that. how do i do that. i jjst ran into this problem when i got flyrawgui. i wanted to try it. also, i want to make a track icon, do i do it the same way?

------------------
drive drIVE DRIVE!!!!!!!!!!!!!!!!!!



[This message has been edited by H2Oc_gogeta (edited 05-09-2000).]
Post Reply