I posted this on the regular traxx board as well, but didn;t think it would hurt here either.
Ok, hopefully someone can help me. This problem has bugged me since I started making tracks for MTM1, and lack of time has kept me from really digging into the files to see if there is a work around.
When placing a ramp in MTM2 it is easy. Place the ramp, superimpose a Ramp.bin or other appropriate object where the ramp is and set the BIN to no collide and it works fine, cause yes, in mtm2 the ramp by itself is invisible.
However in MTM1 the ramps are still the yellow color they are in traxx and obviously you cannot hide them with a no collide BIN cause it is not supported.
Maybe this is one of those things that tracked can do that traxx cannot, however since tracked will not run on my computer, I cannot place ramps in MTM1 so that they can blend into my track, anyone have any ideas, or a way to hand edit the files to work around this?
NKAc_Street
MTM1 ramps
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NKAc_Street
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NKAc_Street
Guitar Bill wrote this message and solved the mtm1 traxx ramp problem easy as pie
here is the message...
It should just be a matter of locating the Ramp in the SIT file (section header *** Ramps ***), and looking for the part that says:
length,width,height
1.0000, 1.00000, 1.0000
(the numbers will be somehting else in your case)
and replacing that with:
model
XXXX.BIN
where XXXX.BIN is the model (eg RAMP.BIN).
So you just specify a model instead of a size. I never tried it, but I would imagine thats how to do it (its basically the same thing for regular objects - purple collide-boxes have length,width,height which is replaced by the model name if you assign one).
However, you would have to manually pod your track after doing this - Traxx ignores Ramps if you try to do the Clone thang.
GuitarBill
here is the message...
It should just be a matter of locating the Ramp in the SIT file (section header *** Ramps ***), and looking for the part that says:
length,width,height
1.0000, 1.00000, 1.0000
(the numbers will be somehting else in your case)
and replacing that with:
model
XXXX.BIN
where XXXX.BIN is the model (eg RAMP.BIN).
So you just specify a model instead of a size. I never tried it, but I would imagine thats how to do it (its basically the same thing for regular objects - purple collide-boxes have length,width,height which is replaced by the model name if you assign one).
However, you would have to manually pod your track after doing this - Traxx ignores Ramps if you try to do the Clone thang.
GuitarBill