I think I notice double up of shadows in Dx11 when AMD Shadow Fix is enabled.Fila wrote: Wed Jul 08, 2026 7:31 pm The amd shadow fix does away with the bake, so shadows are calculated real time, so slower.
Truck shadows and anything that is moving or moveable is still real time shadows now as well
Yes, lots of models are still displayed wrong in addition to the sky reflections being broken. In fact, I just noticed that several of Malibu's backdrops are now broken on his Evo conversions, e.g. Treasure Bay 2 and Skull Islands. Maybe related to faces displaying backwards for some backdrops?Fila wrote: Wed Jul 08, 2026 7:18 pm Wanna make sure I'm not getting confused. You meant to say yes models are still broken in addition to the sky?
One final separate thing involving shadows in Dx11: In clear weather, baking shadows on ultra takes 10-15 seconds, but in Dusk weather the tracks load almost instantaneously (with or without AMD Shadow Fix). I still can see shadows of objects on the ground with Dusk weather, but shadows on faces of objects no longer render. Not sure if this is intentional? Ground boxes's faces still have shadows in dusk.


