NIR Beta
> Wondering why the back drop isn't showing?
Actually, that would be my mistake. I didn't realize which drop you were using and when I saw no shape or color, just dark, I assumed it wasn't showing. But having looked in binedit, I see which it is, and I guess I wouldn't expect it to be anything else at dusk. So, please disregard.
> the lights at the finish.... Not sure what I can do about that.
Can't you use the same lights from the ship or the lighthouse?
Actually, that would be my mistake. I didn't realize which drop you were using and when I saw no shape or color, just dark, I assumed it wasn't showing. But having looked in binedit, I see which it is, and I guess I wouldn't expect it to be anything else at dusk. So, please disregard.
> the lights at the finish.... Not sure what I can do about that.
Can't you use the same lights from the ship or the lighthouse?
- NIR_PitBull
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Thanks Cope, that truly means something to me comming from you man. I think some place about the last third or less of this track I finally got it. Cant say what it is, because I dont know {A good nites sleep and a couple pills should get rid of it LoL} what it is.
ED, WHEN YOU FIND A PLACE TO BUY IT, PLEASE let me know bud LoL.
ED, WHEN YOU FIND A PLACE TO BUY IT, PLEASE let me know bud LoL.
Shoot for the moon.
Even if you miss you will land among the stars....
Even if you miss you will land among the stars....
Well, after a leisurely stroll thru checking collision properties, checkpoints for proper operation (making sure they trip regardless of how close you shave em or the angle at whic you drive thru them), and what not, all I found was a case of shinethroughs (which isn't your problem, actually - Fixmore4 will compensate for that) and this ever so slightly floating tree - lol not a heck of a whole lot. You still have a very mild water level problem in that same spot, Charles; might want to have another look at that.
That's it for me though - I'm signing off on this baby if he's done adding stuff. ;)
That's it for me though - I'm signing off on this baby if he's done adding stuff. ;)
> all I found was a case of shinethroughs (which isn't your problem, actually - Fixmore4 will compensate for that)
Is that cobalts sign? I noticed them when I ran the track but didn't see any shine through. However, if the sign has been renamed or edited, then the fix should go in the track rather than the fix pod. Charles, let me know where you got it from and what, if anything, you've done. We'll get it fixed easily enough.
Is that cobalts sign? I noticed them when I ran the track but didn't see any shine through. However, if the sign has been renamed or edited, then the fix should go in the track rather than the fix pod. Charles, let me know where you got it from and what, if anything, you've done. We'll get it fixed easily enough.
- NIR_PitBull
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Phineus I got them at MTMG, Animated Customs, Rooskie. Have not done anything with them, i'm not that good LoL.
One more notch Cope, that should do it. More than likely not on adding anymore, but if I do it would be something more by the start/finish line.
One more notch Cope, that should do it. More than likely not on adding anymore, but if I do it would be something more by the start/finish line.
Shoot for the moon.
Even if you miss you will land among the stars....
Even if you miss you will land among the stars....
I looked everywhere for that thing and couldn't find it, lol. Anyway, download again and unzip the bin into your models folder - the art hasn't changed. That'll fix it for your track and I'll add it to the fix pod as well.
<ul><li><a href="http://cownap.com/~mtmg/models/Custom/Mtmczips/warnsign.zip">warnsign.zip</a></li></ul>
<ul><li><a href="http://cownap.com/~mtmg/models/Custom/Mtmczips/warnsign.zip">warnsign.zip</a></li></ul>
- NIR_PitBull
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Thanks Phineus. I hope the link I give here comes out right.
Bottom one
http://cownap.com/~mtmg/models/Custom/canimate.html
Bottom one
http://cownap.com/~mtmg/models/Custom/canimate.html
Shoot for the moon.
Even if you miss you will land among the stars....
Even if you miss you will land among the stars....
- NIR_PitBull
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Ok Ok, some have ask about a day version so. Ive got a NIR-Day version, same and not the same. First question is should it be with the other track? Like a two in one zip. Not IN the same POD because I hate it when folks do that. That way you only have to keep the one you like and ditch the other. Or should I upload as another track. They are just a little diff, the newer has a twist to it. Harder, more like a pro version you could say. An idea I got from Malibu_350. Thanks Mal, LoL. Some may say why didnt you just reset the setting in the first, well I love the first track with the spot lights and it didnt look good in the day as it was with the lights from the lighthouse so I changed a couple things around. The layout is the same but the course is a little diff in a few spots. Please let me know what you thank, if every body likes the idea I'll put out a beta which is ready. Just wanted to see what you guys think first. Could have done a poll but dont see a need.
Shoot for the moon.
Even if you miss you will land among the stars....
Even if you miss you will land among the stars....
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- NIR_PitBull
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NIR Lite, sounds good. May have to go with that Mal. Unless you got copy rights after that, LoL. Two pods in a zip, I like it. Would this all be a hassle Phineus? If so I'll just upload it by its self. But first I'd like to do a fast beta once over.
Shoot for the moon.
Even if you miss you will land among the stars....
Even if you miss you will land among the stars....
- NIR_PitBull
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- NIR_PitBull
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The trucks are slightly underground when the race begins. Move em a little in traxx and they'll reset to ground level.
The sailboats appear to be riding a little high on the water so ya might want to drop the terrain a tad under their track.
Check your texture grips, it feels as though some are set to default instead of dirt... If this is by design and not an oversight then ignore me on this one.
That's it.
Well done man, you've made some nice changes beyond just tweaking the weather mask.
The sailboats appear to be riding a little high on the water so ya might want to drop the terrain a tad under their track.
Check your texture grips, it feels as though some are set to default instead of dirt... If this is by design and not an oversight then ignore me on this one.
That's it.
Well done man, you've made some nice changes beyond just tweaking the weather mask.