Rudee converted them, from evo, just bins.
Yes the old hack is working somewhat. It's seethrough but you don't truly feel the presence of a "glass material" because it is getting no shade/reflections.
Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
I had hoped to release this tomorrow but just like the previous betas, I've ended up packing quite a bit into it so most likely on the weekend.
It also needed extra testing because of the change in filename length and there's suddenly buffer overflows everywhere.
It also needed extra testing because of the change in filename length and there's suddenly buffer overflows everywhere.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Does this and the comment about the brightness darkness of the new leaf shader face type mean you're doing some work on binedit too?Fila wrote: Mon Aug 10, 2026 10:19 pm It's going to be even better when I tell you how easy it is to do it now. In BinEdit, all you do is select the faces, click a button and then tell it to render it as glass (it even allows you to play with different settings to increase/decrease strength). So you don't even need to make a new texture for it.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
I have to otherwise how else will people use these new things. 
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Blender and the plug-in
but yeah having it in binedit too will be nice. Are you making it easier to select faces now in binedit like by clicking on them, as Cale suggested?
I hope you'll be able to give us the new info and where it's stored so we can implement it in the plugin too.
I hope you'll be able to give us the new info and where it's stored so we can implement it in the plugin too.