Hotfix 1
Fixed:
- When starting a Drag from the Drag Weekend menu, Sonic Trucks are on by default without being able to turn it off, I've only ever been successful in winning at Indiana State Fairgrounds with it on, but not the straight indoor drags.
- I believe the Auto Stage button is tied with how the AI stages as well, therefore you're always deep staging along with the AI, which leads to being more prone to red lighting, which prior to this patch, it was never a thing.
- As much as I love the Racing Line option (finally!) at some point it also needs to be an option through the Controller options like with other bind commands, much needed for turning on or off on the fly.
>> you can bind a keyboard/button for it now, it shows up as Racing Line
- The Racing Line being the default white color can be a problem on tracks with white textures, and with the Snow weather running, maybe an option in the Races menu to change color of the Racing Line for those workarounds perhaps?
>> added a black outline, should be visible even on white textures
- Much like how in MTM1 when you win a drag weekend, a victory video clip plays afterwards, I feel like this is also needed in MTM2's Drag Weekends, for e.g, lose on the first round (Lose video), lose in either the semi final or final round (Other/TOP video), and win the weekend (Win video). It would be much cooler than what's in there now.
- At some point, the external mirror for Chase Cameras will need to stay on after exiting to desktop, then return to game afterwards.
- Certain MTM1 mechanics like dead heats (both trucks finishing at the same time) and double DQs (both trucks must rerun again) are yet to be accounted for.
- Selecting a Drag race from the Quick Race menu, with Race Weekend box turned on, Computer Opponents are automatically set to "1" even when you have the "Opponents" slider set to 7 or above, this bug carries over to the Default Opponents slider in the "Game" Options menu as well, I guess in order to remove this bug is to have both separate Default Opponents sliders for Circuit/Rally, and Drag in the "Game" Options menu?
>> somewhat fixed. more like changed the logic. Now when you set default opponents in options, it stays like that and nothing can overwrite it except changing the number from options. Everything else feeds off this number BUT the new numbers survive inside the same session. So changing the slider then editing the opponents and returning should survive, likewise going to the garage/driver check in and coming back. Switching between drag number (8 or 16) should also survive.
- Cale's MTM1 Pontiac Silverdome Drag is where the AI are more frequent at red lighting than the TRI Drags, either it's just Cale's drag, or a potential problem for more custom drags to come.
>> fixed, it was somewhat easier than expected. now the game measures the distance between the lines during qualifying and applies the stage logic proportional to the lines.
- Show Horizon/Sky Textures interaction/dark band
Maybe fixed:
- Found only one outstanding issue so far: the HD videos cut off prematurely, around a second or two before they finish playing.
>> I can't reproduce this on my deck, is it still happening?
https://www.mtm2.com/~mtmg/misc/Beta0.51_hotfix1.zip
Also, I realized that TOP02 video had missing sound, you can just download this file and copy/paste overwriting the existing .mp4
https://www.mtm2.com/~mtmg/misc/missing_video.zip
The full 700mb zip has been updated with the correct file in the meantime