Traxx 1.6 OpenGL
Re: Traxx 1.6 OpenGL
yes one of the requirements i made for this update was to keep software mode. So the only big changes in this mode is a new renderer called "TerrainRenderer" (since TexturePolyobj had a 8192 per object vertices limit, if my memory serves well) and real time navigation. TriG is still used for camera transformations.