BeccasCanyon The Sequel?

Forum for discussing work in progress
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Phineus
Glow Ball
Posts: 24
Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

<center><img src="http://mtm2.com/~forum/images/n4scharlesbackdrop.jpg" width="500" height="375"></center>

Charles, that is the result of fixing the backdrop. If you look at the stock backdrops, they have no bottom, and consequently tracks with any amount of altitude get a hall of mirrors effect. The fix is simply to line the bottom of the backdrop with a floor. Most people don't worry about the stretched out appearance of the floor because it's infinitely better than the hall of mirrors. Occassionally, somebody will make a new backdrop with a more graphic floor on it. But for the stock drops, it was done this way to conserve texture memory. In your track, I think the problem is minimal. I think you'll get better results yourself if you increase the viewing distance in the game's graphic options. I never had this problem when testing your track. I set viewing distance to 100%.
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NIR_PitBull
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
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Post by NIR_PitBull »

Well thanks much, put the view distance to 100% and sure enough got rid of most of it. I did notice just a tad bit of lag after changing the numbers, nothing that cant be lived with. I'm quessing thats normal.
Shoot for the moon.
Even if you miss you will land among the stars....
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NIR_PitBull
The Dog House
Posts: 620
Joined: Sun Apr 04, 2004 10:34 am
Location: Vatican City
Contact:

Post by NIR_PitBull »

Please remove Beccas Canyon the Sequel Beta3.
Shoot for the moon.
Even if you miss you will land among the stars....
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