https://mtm2.com/%7Etracks/dl.php?dl=5926Fila wrote: Mon Nov 09, 2026 12:24 pm Can you give me 3 examples of drags where it's most obvious so I can test? There's two distinct changes that I've made and I don't know whether it's just one of them affecting or both.
So if I see what's the pattern between the drags I can see how best to dial back (for drags only at least).
This would be the best one, basically, prior to this patch, ground boxes give the jumps more air time upon contact, plus instigating wheelies once the rear wheels hit the ground while on the brakes, since the truck is nose up in the air after the jump, now not so much, courtesy of how the rewritten vehicle collision physics with this patch has just about nerfed the jumps a little too much. Ultimately, I'd film a visual comparison demonstrating the physics between vanilla and Beta 0.52, but that would be too much work for me in the sense of having to roll everything back just to demonstrate.
Would visual demonstration of how IRL monster trucks behave jumping off ramps and cars help for reference? Not saying out right full sim the physics, but rather at least have a sense of realism of when trucks jump off ramps and cars whilst maintaining MTM2's simcade integrity physics in mind, if that's even a possibility?