Introducing the SS Project
Re: Introducing the SS Project
I've been meaning to take a look at adjusting that shiny layer. I do agree with what Kmaster pointed out that on some trucks it looks too much but some trucks do look good with it. Just haven't seen it as a priority due to so many other things going on.
Re: Introducing the SS Project
Both Leanne's Lament and Anita Go Fast were built using truck (car?) length 256x256 textures using PSP 2018's vector graphics, so they resized easily enough to 512x512 to test out the PNG stuff. Seems to work well and I'm happy with the result. Redoing my full HD pack in this way would be a lot of work - specifically, I'd need to completely redo the existing textures to get them to resize properly. I played around with Upscayl a bit today and it just doesn't work for the existing low-res raster stuff. So I won't be redoing the graphics on those trucks, though I am working on chassis upgrades. It's a lot, and I just don't have the time (or motivation) like I used to.
Anyhow, I've put an upgraded version of Leanne's Lament out there and I'll try to get AGF out there as well in a few days - part of the upgrade is changing the chassis and shocks to "not shiny" and I have other things that need to get done tonight. LL can be found at: mtm2.com/~trucks/T2026/leanneslamentforcp3bycale.zip
And here's AGF's current status, so you can see the benefit there, too:
Anyhow, I've put an upgraded version of Leanne's Lament out there and I'll try to get AGF out there as well in a few days - part of the upgrade is changing the chassis and shocks to "not shiny" and I have other things that need to get done tonight. LL can be found at: mtm2.com/~trucks/T2026/leanneslamentforcp3bycale.zip
And here's AGF's current status, so you can see the benefit there, too:
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Re: Introducing the SS Project
That looks really nice!!!
Re: Introducing the SS Project
Yep, checked it out this morning in game, looking good.
Vectorizing all of your HD trucks by hand would be a ton of work! Tried a couple vertorizers online just to test. Here's a couple results from https://vectorizer.ai/
Very cartoony, but infinitely scalable!
Vectorizing all of your HD trucks by hand would be a ton of work! Tried a couple vertorizers online just to test. Here's a couple results from https://vectorizer.ai/
Very cartoony, but infinitely scalable!
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Re: Introducing the SS Project
Yeah, vectorization doesn't really work for trucks like Grave Digger, it really needs to be an edited photo of the actual truck, or at least parts of it.OG_RuDeE wrote: Mon Oct 05, 2026 10:00 am Yep, checked it out this morning in game, looking good.
Vectorizing all of your HD trucks by hand would be a ton of work! Tried a couple vertorizers online just to test. Here's a couple results from https://vectorizer.ai/
Very cartoony, but infinitely scalable!
Screenshot 2026-10-05 075427.pngScreenshot 2026-10-05 075520.png
Here's a bit of a look behind the curtain at how I made most of the HD trucks. Bear in mind that there's still about 5 layers above what's shown in the shot. Here, the forest and gradient graphics are vector, but the logos are not, mainly because things like the old Wilderness wordmark are hard to come by and trying to make a vector image of that would be prohibitively time consuming. I pull wireframes from mapping in BinEdit and then build the graphics around them. Most of the body parts are mapped as carefully as possible to match up with the adjacent parts, so the hood lines up with the front fender with the cab with the bedside with the tailgate etc. I then cut this image back up into the 256x256 files. It's a process but the results are great. This is why any updates to the HD trucks will not touch the body graphics, only the chassis (and maybe some interior stuff, which I've been on and off working on - getting a good driver model is tedious!). Anyhow, the Comm Patch 3 of Anita Go Fast is on the Trucks page now. (mtm2.com/~trucks/T2026/anitagofastforcp3bycale.zip) I should make more of those trucks - I have a whole sketchbook of poorly drawn gassers with female names to pull from, just a matter of being inspired to do the next one.
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Re: Introducing the SS Project
And here's why my modeling technique makes things so tedious. It's not a great way of doing it, but it is my own.
This is what I'm aiming for, ultimately...
This is what I'm aiming for, ultimately...
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Re: Introducing the SS Project
That's gonna be fun!
Re: Introducing the SS Project
Getting there...
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Re: Introducing the SS Project
Time to map
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