thanks for the heads up. I'll fix it and add forward/backward navigation.OG_RuDeE wrote: Sun Aug 30, 2026 11:04 am Got it. Works now. Left and right arrow keys are nice. Might as well add forward and back now too? ;)
I notice that transparency for the new material types is not being handled quite right by your engine.
On the GMC 1500, you can also see parts from inside the truck showing through faces with (modified) glass material type. Note, my faces use cutout (alphatest) transparency rather than blend, in case that makes a difference.
Online MTM2 truck viewer
Re: Online MTM2 truck viewer
Re: Online MTM2 truck viewer
added forward backwards navigation with up/down arrow keys and fixed the glass material bug. i also reworked the wireframe view to mimic JSPOD texture+wireframe rendering.
Re: Online MTM2 truck viewer
added MTM1 truck support
Re: Online MTM2 truck viewer
Oh nice!
Re: Online MTM2 truck viewer
Added Evo 1&2 vehicle support
Re: Online MTM2 truck viewer
JSTruckViewer v1.5.6 - Lights and Magic
- Added full MTM2 truck-light rendering, including flare sprites and textured beam cones.
- Added support for headlights, roof light bars, brake lights, reverse lights, spinning beacons, and timed blinkers.
- Added individual controls for light types and beam visibility. Controls unavailable for the selected truck are disabled automatically.
- Added generated fallback flare and beam textures when the original light artwork is unavailable.
- Added support for the classic DirectX 5 tinted-window hack used by legacy MTM2 trucks.
- Fixed the transparent windows using collapsed UV color-key filtering. <- the fancy name of the hack. See https://learn.microsoft.com/en-us/windo ... -filtering
- Improved RAW color-key detection for custom palettes whose transparent entry is not pure RGB black.
- Improved texture smoothing with mipmaps and anisotropic filtering, reducing distant texture shimmer.
- Added smoothed BIN vertex normals while preserving sharp body edges.