Evo to MTM2 Track & Truck converter

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Fila
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Re: Evo to MTM2 Track & Truck converter

Post by Fila »

Btw how is the performance on Snake River? I chose 4096 model limit because i wasn't sure how much higher it can go before it affects fps. But I am thinking of implementing something similar to Evo where the trees will not count towards the actual object limit. Either that or make a separate limit just for trees IF i follow Rudee's suggestion of making a mask to create trees.

These are just ideas right now, I can't focus on two complex issues at the same time :)
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OG_RuDeE
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Re: Evo to MTM2 Track & Truck converter

Post by OG_RuDeE »

Performance on Snake, River canyon and all of the recent checks I've converted since game master updated his tool a couple weeks ago is perfect.

My suggestion about the mask is separate from the big trees. We could have a function in Traxx that randomly spreads trees over the course.

The mask I suggested is for smaller vegetation like patches of grass, gravel, flowers or weeds, etc...
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