These are just ideas right now, I can't focus on two complex issues at the same time
Evo to MTM2 Track & Truck converter
Re: Evo to MTM2 Track & Truck converter
Btw how is the performance on Snake River? I chose 4096 model limit because i wasn't sure how much higher it can go before it affects fps. But I am thinking of implementing something similar to Evo where the trees will not count towards the actual object limit. Either that or make a separate limit just for trees IF i follow Rudee's suggestion of making a mask to create trees.
These are just ideas right now, I can't focus on two complex issues at the same time
These are just ideas right now, I can't focus on two complex issues at the same time
Re: Evo to MTM2 Track & Truck converter
Performance on Snake, River canyon and all of the recent checks I've converted since game master updated his tool a couple weeks ago is perfect.
My suggestion about the mask is separate from the big trees. We could have a function in Traxx that randomly spreads trees over the course.
The mask I suggested is for smaller vegetation like patches of grass, gravel, flowers or weeds, etc...
My suggestion about the mask is separate from the big trees. We could have a function in Traxx that randomly spreads trees over the course.
The mask I suggested is for smaller vegetation like patches of grass, gravel, flowers or weeds, etc...