Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

mtm2 and other sensible chat
Post Reply
User avatar
Kmaster
Member
Posts: 1530
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Kmaster »

Gonna be great when you fix cheat mode!! :P
User avatar
Cale
Member
Posts: 684
Joined: Mon Oct 27, 2003 7:28 pm

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Cale »

So played around with Comm Patch 3 for a bit, no major issues so far (where'd you get all the extra Army clips?), except that, even though I had movie clips switched off, I was unceremoniously greeted by Hulk Hogan upon running through a drag bracket. Nothing big but annoying nonetheless.

Excellent work all around, there is a part of me that wants to upgrade my trucks but I simply am not in a position to with time and other obligations right now.
User avatar
OG_RuDeE
Member
Posts: 316
Joined: Fri Apr 28, 2023 4:11 pm

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by OG_RuDeE »

Cale, I messed around with normals on your HDCustom1.pod:
HDCustom1_normals.zip


Just throw those in the art directory of your pod and check it out if you're interested. Adds some bumpiness to your chassis and removes reflections on beds and various things. Missed a couple trucks, e.g. Copperhead, I think because they use some of your other HD truck art, but these files give the idea of how to so some stuff just with whatever paint program you use (I used Gimp).

I think Fila said the extra Army clips came from MTM1.
You do not have the required permissions to view the files attached to this post.
User avatar
Fila
Member
Posts: 2119
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
Contact:

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Fila »

Actually, a vast majority of them are already in MTM2, sound.pod. They were never used. Some of them were in there as a leftover from MTM1 days.

I've only brought in about 6 of them from MTM1 which could only be found in MTM1.

Having the .wav is one thing but because they were never used by the code, people wouldn't have been able to re-wire them anyway.
User avatar
Fila
Member
Posts: 2119
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
Contact:

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Fila »

Cale wrote: Mon Aug 31, 2026 6:59 pm So played around with Comm Patch 3 for a bit, no major issues so far (where'd you get all the extra Army clips?), except that, even though I had movie clips switched off, I was unceremoniously greeted by Hulk Hogan upon running through a drag bracket. Nothing big but annoying nonetheless.

Excellent work all around, there is a part of me that wants to upgrade my trucks but I simply am not in a position to with time and other obligations right now.
Ha. Good spot. I was greeted the same but I thought i had the clip scenes enabled. turns out i didn't so i didn't realize it is a bug.
User avatar
Fila
Member
Posts: 2119
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
Contact:

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Fila »

Cale, here is a quick fix to get rid of Hulk for you.

https://www.mtm2.com/~mtmg/misc/CP3_hotfix1.zip

Otherwise the archives have been updated to include it.
User avatar
Fila
Member
Posts: 2119
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
Contact:

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Fila »

Next patch is going significantly slower than I hoped. The AI work is proving to be tremendously... slow. The good news is rumbles are going to be doable.
User avatar
Ford-chan
Member
Posts: 310
Joined: Sun Feb 05, 2017 5:17 am
Location: Australia
Contact:

Re: Re: Re: MTM2 Beta Patch 0.51 - We've got x64... and then some

Post by Ford-chan »

If you can, before the next patch, there are somethings that would need to be addressed, or whenever...

- AI trucks on Drags are still stuck in 1st gear throughout the run, certain long straightaway drags like Indiana State Fairgrounds is where they're mostly uncompetitive as a result, doing a Circuit/Rally race beforehand is when they can finally start shifting gears on the Drags, in fact, it's been a long time bug since Beta.43.

- Army Armstrong commentary tends to work like 50/50 times throughout gameplay, to where they either sound, or they won't. Limitations going on perhaps?

EDIT 1:

- The Desktop screen is just about unaccessible for whenever I press Windows doing other things in the background.

- Re-runs occasionally occur for whenever one truck would finish a Drag within a one second ET over the other truck.
Post Reply