Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

mtm2 and other sensible chat
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Fila
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Rudee converted them, from evo, just bins.

Yes the old hack is working somewhat. It's seethrough but you don't truly feel the presence of a "glass material" because it is getting no shade/reflections.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

I had hoped to release this tomorrow but just like the previous betas, I've ended up packing quite a bit into it so most likely on the weekend.

It also needed extra testing because of the change in filename length and there's suddenly buffer overflows everywhere.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by OG_RuDeE »

Fila wrote: Mon Aug 10, 2026 10:19 pm It's going to be even better when I tell you how easy it is to do it now. In BinEdit, all you do is select the faces, click a button and then tell it to render it as glass (it even allows you to play with different settings to increase/decrease strength). So you don't even need to make a new texture for it.
Does this and the comment about the brightness darkness of the new leaf shader face type mean you're doing some work on binedit too?
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

I have to otherwise how else will people use these new things. :)
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by OG_RuDeE »

Blender and the plug-in 😉 but yeah having it in binedit too will be nice. Are you making it easier to select faces now in binedit like by clicking on them, as Cale suggested?

I hope you'll be able to give us the new info and where it's stored so we can implement it in the plugin too.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Shockwave_S08 »

Any further increase to the maximum amount of .POD's in the load-order, with the move to 64-bit?
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Haha. I'm just going to increase that maximum amount and then you guys are on your own :) (as in, if you have pods that conflict with other pods in the load order).
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Aiming to get this done around Saturday night.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

The reason AI trucks suck in J drags is that TRI capped their speed, probably because otherwise they drive straight into the wall and won't turn. Will have to see how to fix this to make J drags competitive. At least as a temporary solution until I finally get to work on the AI truck behaviour.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Ford-chan »

Fila wrote: Fri Aug 14, 2026 3:53 am The reason AI trucks suck in J drags is that TRI capped their speed, probably because otherwise they drive straight into the wall and won't turn. Will have to see how to fix this to make J drags competitive. At least as a temporary solution until I finally get to work on the AI truck behaviour.
Funny enough, from memory, if you were to drive on the J Drags on Rookie difficulty, you're also speed capped, not just the AI, and I'm willing to bet it's the same reason with the AI trucks, Rookie drivers are also more likely to crash head first into the wall. :lol:
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Bad news. I was afraid of this and I hoped to finish in time but I didn't. There's a hurricane nearby and the power, as I feared, went out so no chance of me finishing this tonight. Meh
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by OG_RuDeE »

Stay safe out there.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Ford-chan »

Fila wrote: Sun Aug 16, 2026 2:01 am Bad news. I was afraid of this and I hoped to finish in time but I didn't. There's a hurricane nearby and the power, as I feared, went out so no chance of me finishing this tonight. Meh
Bloody hurricanes!!! Keep yourself nice and safe! And possibly even a wet one, since I've seen hurricanes in places like Queensland, Australia act like monsoons, massive rainfalls!
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

Fila wrote: Sun Aug 16, 2026 2:01 am Bad news. I was afraid of this and I hoped to finish in time but I didn't. There's a hurricane nearby and the power, as I feared, went out so no chance of me finishing this tonight. Meh
I blame hurricane disasters for interfering you trying to finish patch.

I hate hurricanes.

P.S. Be safe out there.
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Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Jpez1432 »

Hey Fila, hope all is well with the hurricane. Stay safe. Quite all weekend.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

I'm good everyone. The hurricane only passed by but the infrastructure is really bad. I still don't have power and the phone were not working at all either until this morning.

Otherwise everything is fine minus the power issue.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

Fila wrote: Mon Aug 17, 2026 8:42 pm I'm good everyone. The hurricane only passed by but the infrastructure is really bad. I still don't have power and the phone were not working at all either until this morning.

Otherwise everything is fine minus the power issue.
That's good to hear, Fila.

Let's hope that hurricane disaster won't happen again.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by OG_RuDeE »

Yes, very good to hear. Thanks for the update. Glad you've got phone service back at least.
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