Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

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KF2416
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

KF2416 wrote: Thu Jul 30, 2026 4:09 am
Fila wrote: Thu Jul 30, 2026 4:05 am
KF2416 wrote: Thu Jul 30, 2026 1:59 am

I think it's "Bonk! Atomic Punch".
Is it not on MTM2.com? Can't find it.
It's on MTM2.com. https://mtm2.com/%7Etrucks/trucks.php?s ... rucks+Pack
Speaking of some trucks, the bug also happens to some of addon trucks like Legend_Of_Wii's Goldberg HD and my MTM2 Mediocre Blood.

ImageImage

Can you at least check some of addon trucks to make sure they don't have incorrectly black textures and fix the bug?
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

These all seem to be in packs because searching for an individual one does not show up on the truck page.

I fixed your Bonk but i want to see if the fix translates to these other two. It was an inherent bug with the mtm2 palette that was hidden all this time. When the game does inner conversion to move away from palettes (so that track palette does not affect the truck colours) it revealed the bug.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

KimikoFan2 2, Rage Heavy and Sniper on Mission has palette issue as well. Same goes to some Goldberg replica trucks.

EDIT:
White (FFFFFF), Dark Gold (846300) and even Slightly Dark Red (BE0000 and AF0000) colors seem to be effected by annoying black palette bug. The bug should go away from the game now.

Make sure none of all these color palettes were effected by black palette bug.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

If they look correct in the truck viewer:
https://mtm2.com/~jstruckviewer/?url=.. ... kofan2.zip

Then they are all fixed because that's how they look in my game right now.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

I mean try checking out of some addon trucks in the game to see if there's any black palette bug on any truck.

Take KM's Goldberg as a example.

https://mtm2.com/%7Etrucks/trucks.php?s ... %282in1%29
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

https://www.mtm2.com/~mtmg/misc/Beta0.50hotfix1.zip

So far the issues that have been worked on/fixed are the ones mentioned on page 1 (up to where Cale says his textures are low quality). I haven't looked into fixing things past that.

Also I haven't fixed the Heights water issue yet because I cannot get MTM2 to run on my steam deck and I have very little patience for dealing with consoles (if you ask me, consoles should all be burned to hell). Like... my patience is so little that if PCs did not exist I probably would have never played video games.

As far as the menu, if you go through every single screen (and make sure you open everything, like edit opponents, edit favourite opponents etc), then press F6 (remember, after you opened every screen, this includes the pause menu during a race), the game will dump a menu_layout.txt file right next to monster exe. Now go into windowed mode in MTM2, open the .txt file and start editing those numbers. Every time you press F5 in the game, it will reload the .txt file so you can do a somewhat of a live edit of the menu. Just make sure you save a back up of the file whenever you do an edit. If you accidentally press F6 again, it will overrite the file together with whatever changes you made.

Likewise, in the MTM2 folder you can make a MenuArt subfolder and in there place all the .BMP files you want to change the backgrounds. Just make sure you take a look at the file names in the UI. Just replicate those names. If you just replicate it saves it universally. If you add a 1440 or 1080 or 480 at the end, it will use that image for those resolutions specifically.
The order of priority is MenuArt, then it searches in .POD file for both a MenuArt\file.bmp or UI/file.bmp
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Shockwave_S08 wrote: Wed Jul 29, 2026 2:28 pm
Fila wrote: Wed Jul 29, 2026 2:09 pm How's the sound for you?
The bridges in MTM1's Yucatan Adventure show flickering polygons on the side you follow the course from. On this same track, the level boundaries are rendered as tall grey walls, instead of being completely invisible as they should be.
lol, you sent me on a wild goose hunt. Those walls were never invisible. Just ran MTM1 with both software and dgvoodoo and the walls are there. Been trying for the past 2h to get rid of them and with little success (they disappear, their shadows do not).
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

Fila, black color was opposite to white or some colors to trucks when checking Blacksmith and Bustin' Loose trucks from Legend_Of_Wii's "Monster Jam TRI-Styled Trucks Pack" (also checked Police Truck from MTM64 as well).

ImageImageImage

Also MTM2 doesn't quit itself when I selected "Yes" once I clicked a quit button, which forced me to use task manager to close MTM2.
Last edited by KF2416 on Sat Aug 01, 2026 7:36 am, edited 1 time in total.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Redownload the hotfix, I noticed that right after I uploaded it.

You are really not helping with posting all these trucks that are not on the website. How am I supposed to try and find solutions for trucks that I have no access to?
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

Fila wrote: Sat Aug 01, 2026 4:50 am Redownload the hotfix, I noticed that right after I uploaded it.

You are really not helping with posting all these trucks that are not on the website. How am I supposed to try and find solutions for trucks that I have no access to?
https://mtm2.com/%7Etrucks/trucks.php?s ... rucks+Pack
https://mtm2.com/%7Etrucks/trucks.php?s ... k+for+MTM2

Not trying to be rude, but how come did you not notice that they are on MTM2.com?
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

For the very same reason you had to ask me what truck I'm using for the truck reflection images I posted in the other thread.

You are doing exactly that, posting an image of a truck and I'm supposed to mind read the name of the truck and what pack it's in because apparently I'm supposed to know everything by heart.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by KF2416 »

Post deleted.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Ford-chan »

Still getting the crash log error message every time I close, turns out it's a Vulkan thing whereas DX11 doesn't produce it every time I close.

By the way, I have yet to voice my thoughts on this beta yet! So here it goes...

This a big update indeed! Menus and such, I'm lovin' it ever than before. Also, I love how you bought the Chase Mirror in, if not for the fact that it's too big on the length of height side of things to where it can block my top view of overhead things at times, like the Drag christmas trees at J Drags, so you'll might want to make it a bit more skinnier, Assetto Corsa's Chase Mirror would be a prime example of it.

Image

Also, the "Hear Commentary" box has all but disappeared from the Game options menu, which I've only ever been having it off so that I don't have to cringe at addon trucks having some WAV file of either the Stock, or some custom made WAV file made for the addon truck which clashes with Army Armstrong voice to the point of cringe. That's my opinion at least.

Having Sonic Trucks be toggled on/off in the Races menu as opposed to the Options menu would be better, from jumping between Circuits/Rallies to Drags.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Ford-chan »

Just a quick note on the palette bug, though it shows up on the 3D truck viewer in the Driver Check-In menu, it disappears once I start a race on my end, but Kimiko's situation is still present even when starting a race. That alone would sound a lot more than just certain addon trucks doing this.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Bjcon215 »

Yeah, it appears a certain shade of black is no longer recognized properly, mostly affecting trucks by diggerfan and legend of wii in particular.

Otherwise the latest beta is really excellent. Thanks again to Fila for the work he is doing.
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Ford-chan »

Speaking of DiggerFan...

Image

Image

There's probably others, but this one (Cyborg 1999) has some transparent letter graphics on the side of the truck, which is also present on the right hand side too.

https://mtm2.com/~trucks/dl.php?dl=5681
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by OG_RuDeE »

First, thank you for sharing all of the menu editing files. :D

I tried playing with the menu_layout.txt file. I'm 99% sure I opened all menus, including in race, saved with F6, didn't edit anything, then loaded with F5, and all my menu text disappeared. Restarting the game doesn't bring the text back, only deleting / renaming the file gets me back. The size of my file is 28 KB (attached). What is the size of the full layout file?
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Shockwave_S08 »

Fila wrote: Wed Jul 29, 2026 2:09 pm lol, you sent me on a wild goose hunt. Those walls were never invisible. Just ran MTM1 with both software and dgvoodoo and the walls are there. Been trying for the past 2h to get rid of them and with little success (they disappear, their shadows do not).
Crud, my bad. It's been at least two decades since I last played MTM1, memory was fuzzy there. >_<;;
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by Fila »

Shockwave_S08 wrote: Sat Aug 01, 2026 12:42 pm
Fila wrote: Wed Jul 29, 2026 2:09 pm lol, you sent me on a wild goose hunt. Those walls were never invisible. Just ran MTM1 with both software and dgvoodoo and the walls are there. Been trying for the past 2h to get rid of them and with little success (they disappear, their shadows do not).
Crud, my bad. It's been at least two decades since I last played MTM1, memory was fuzzy there. >_<;;
I made them invisible by the end of it, lol 😆
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Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!

Post by OG_RuDeE »

Buzzard Country by Malibu: I turned the music down to 70 because it's so dern much louder than everything, and when the track repeats, it's back to full volume. :cool:

Game also no longer saves my controller choice after exiting. Now I have to go into the controller menu and choose my gamepad each time I restart the game. Dpad doesn't work in menus unless I start the game through Steam. I have been running these tests today sans Steam so far.

Just small things above. Otherwise, the update is mind-blowing! 1000+ fps with the 6650 xt, and < 10% cpu and gpu usage with vysync on. Woo!

Thanks for the "Are you sure?" dialog, and scroll bar works now for me.
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