Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Hey, it would have to be up to Fila and regards to the code, but I have done extensive OpenXR coding with VR and would be curious. Project Monster has a VR version and it's pretty fun actually.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
Sweet. I'll have to check that out at some point!
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
What's the name of the truck.KF2416 wrote: Wed Jul 29, 2026 2:17 pmAlso, I'm having some palette issue right now.
The truck palette colors looks off in some parts of the truck's model.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
That's what those dang tall walls were supposed to be. lol. Well that is annoying, that is specifically written like that in the MTM1 code. I will probably make a special workaround for yucatan because otherwise it breaks the mtm2 tracks.Shockwave_S08 wrote: Wed Jul 29, 2026 2:28 pmWorking perfectly fine now!
Found a very wet bug in MTM2's The Heights; in the final left-turn toward the finish line, a thick amount of water can be seen clipping through everything if approaching the fast way, via the higher dirt ramp and ledge.
The bridges in MTM1's Yucatan Adventure show flickering polygons on the side you follow the course from. On this same track, the level boundaries are rendered as tall grey walls, instead of being completely invisible as they should be.
I am unable to replicate the bug in the heights. I will have to try again and see if my steam deck works better now with the new controller input (i have no gamepad to hook it up to).
The flickering I was able to find them so I will look into fixing that.
I fixed the AI trucks in the meantime. It was something I tried to improve for multiplayer but it spilled into single player. for the end user it is fine but the AI needs very specific latency to work correct and improving that latency breaks the trucks. The worse the latency the better the trucks work actually, lol. So I'm keeping my tweak for online only and revert to the usual for single player.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
This is on steam deck correct?Shockwave_S08 wrote: Wed Jul 29, 2026 4:32 pm Miscellaneous suggestion regarding the main menu; in my opinion it'd make more sense to relabel "Offline/Online Gaming" to "Offline/Online Play" or "Solo Play/Multiplayer", so nothing is lost in translation.
Regarding the Monster Manual, most of its pages fail to load with a vague 0x80030002 error.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
I've no idea about the rumble. Problem is because I have none, I cannot test to see if it actually works or not. It's supposed to but it sounds like it's not.OG_RuDeE wrote: Wed Jul 29, 2026 6:58 pm Amazing as usual. Now getting fps in the 4 to 5 hundreds on the 5600 xt machine. I'd say that'll do. ;)
No crashes so far in my tests with the Hummer, and I did a couple online races with my son on the same network (he joined my ip). Things worked well for us.
I was pleasantly surprised to be able to navigate the menus with my dpad on controller. Still no rumble yet right?
I have menu feedback / questions and maybe a couple wishlist things I should post on the other thread:
Suggestions:
-Version number on main screen somewhere bl / br?
-Quit game needs an "are you sure" dialog or different color button or something. Quit several times by accident so far.
-I liked the size of the old 1080p menu (and 1440p even better). Will menu size change, and / or will resizing be possible?
-I looked around for the menu image files to look into customization and didn't see anything in the UI.pod. Will that be possible?
-Minimize button?
-Windowed mode?
-Way to access game options from every screen. Maybe having those initial buttons Offline gaming, Online Gaming, etc... be tabs at the top that are always accessible?
More wishy stuff:
-Z mode enabled by default, or at lease zoom enabled for all cameras with +/- buttons.
-Still dreaming of inertia cam. Starting in chase close and using Z mode to zoom out as you go fast and back in as you slow down.
-New hood camera; i.e. first person, but you can see your hood. (I think a few people have asked for some other first person cams, this seems like an easy one.)
-VR? With how well the game runs now, I can only imagine it would work well.
-Local Splitscreen?!
-Higher opponent count, especially online.
The menu image files are the NMxxxx.BMP (NM = New Menu) and there are to buttons there also with NM.
There is no minimize button, this is a hardware accelerator 3d window, not an excel spreadsheet ;)
F4 for windowed mode, just like in the original game except now it works.
The tabs at the top cannot be done anymore. That was the excel spreadsheet and that was what was killing the FPS in the game.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
You sure texture detail was at high?Cale wrote: Wed Jul 29, 2026 7:27 pmThat fixed it (though I had to start the game in 640x480 to get it to run). DX11 works great! On Vulkan truck textures were low quality for some reason and vSync didn't work.OG_RuDeE wrote: Wed Jul 29, 2026 6:58 pm Cale, someone said they needed to delete their monster.ini after getting a crash. Did you try that already?
Also, personal aesthetic choice, but I'd love a more aggressive font for the menus, or at least Helvetica.
Re: Re: MTM2 Beta Patch 0.50 - Spreadsheet menus begone!
For the tabs I was thinking of something you would create, they'd be buttons but just look like tabs somewhere near the top of the screen. Think of browser tabs, not the classic windows menu style stuff the game used to have.
I'll take another look for those buttons in the pod. Thanks.
Making a skinnable package for the ui could be fun, obviously an after thought at the moment. Everything works great as is.
I think shockwave asked about the scroll bars, and yes, clicking on them to try scrolling doesn't work for me either.
I'll take another look for those buttons in the pod. Thanks.
Making a skinnable package for the ui could be fun, obviously an after thought at the moment. Everything works great as is.
I think shockwave asked about the scroll bars, and yes, clicking on them to try scrolling doesn't work for me either.
