MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but worth mentioning.
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Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Which truck is that? (so I can test it easier)
And how was the hack achieved so that I can either try to replicate it.
And how was the hack achieved so that I can either try to replicate it.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
I have one question: Will you port MTM2 to OpenGL and RTX with a new raytracing feature after this?
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Impact Monster Championship playlist:
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The Monster Truck Community Server (feel free to join if you want):
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"I'm Army Armstrong. Are you ready for Microsoft's Monster Truck Madness?"
-Army Armstrong, 1996
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
I'm unlikely to do OpenGL because Vulkan is already active.
RTX... oof... not sure what the answer is. True raytracing kills FPS badly. Even the old games that have raytracing ported to them, a lot of them are corridor shooters and not open world like MTM2. I would probably have to do some tests to see if it's doable first.
RTX... oof... not sure what the answer is. True raytracing kills FPS badly. Even the old games that have raytracing ported to them, a lot of them are corridor shooters and not open world like MTM2. I would probably have to do some tests to see if it's doable first.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
https://www.mtm2.com/%7Etrucks/trucks.p ... h=gunkster (the truck image shows how the effect should look).Fila wrote: Sun Jul 26, 2026 2:36 pm Which truck is that? (so I can test it easier)
And how was the hack achieved so that I can either try to replicate it.
Here's how it works: https://malibu350.com/tnt/transfaces.htm
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Holy moly this was a pain in the ass to fix. It was actually 3 different bugs all working together. So fixing one was not really resolving the issue, was just making it slightly better.Shockwave_S08 wrote: Tue Jul 21, 2026 8:31 am While the truck reflections in The Graveyard are fixed, I noticed a new issue; it seems that on any track that has rainy weather enabled, the water particles that get kicked up by any truck's tires get way too bright if you're far enough away with them. Audio sounds about the same as before the first hotfix.20260721082503_1.jpg
In the meantime I fine tuned the blobs to not be as big from a distance (another bug).
Side note: There is a small feature I've been working on and off that never worked right and it was actually affected by this same bug.
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Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
It does look slightly different now because the reflections only work on shiny textures, whereas the old "reflection" was really just a texture that was applied over the whole body regardless.Cale wrote: Sun Jul 26, 2026 9:59 am So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but worth mentioning.
Monster Truck Madness 2 7_26_2026 10_55_40 AM.png
I'm going to look into seeing if I can add reflections to it. The texture is unique and specific enough to be able to differentiate from the other ones. Only problem is if someone uses it as a non glass, then reflections would be weird.
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Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Is there some 55 capped truck limit going on? For some reason, having more than 55 addon trucks podded in, then going in to Truck Selection, is when the rest of them don't show up in the menu. This is all running with JPodman BTW.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
A "Shiny Transparent" face type would be quite useful going forward. Like all things, it's how it's used that will dictate how it looks.Fila wrote: Mon Jul 27, 2026 4:48 amWeGotGlass.jpgCale wrote: Sun Jul 26, 2026 9:59 am So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but worth mentioning.
Monster Truck Madness 2 7_26_2026 10_55_40 AM.png
It does look slightly different now because the reflections only work on shiny textures, whereas the old "reflection" was really just a texture that was applied over the whole body regardless.
I'm going to look into seeing if I can add reflections to it. The texture is unique and specific enough to be able to differentiate from the other ones. Only problem is if someone uses it as a non glass, then reflections would be weird.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Not that I can find in the code no, for the .49 build it should be 199. We'll see if .50 changes anything for you since I fixed some .pod file name issues that can silently creep in, especially now that we've started using newer tools than the old tried and tested.Ford-chan wrote: Mon Jul 27, 2026 11:43 am Is there some 55 capped truck limit going on? For some reason, having more than 55 addon trucks podded in, then going in to Truck Selection, is when the rest of them don't show up in the menu. This is all running with JPodman BTW.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
I'll keep that in mind. I'm probably going to make that the first thing after I am done with the menus. That and increase the texture limitations etc.Cale wrote: Mon Jul 27, 2026 4:02 pmA "Shiny Transparent" face type would be quite useful going forward. Like all things, it's how it's used that will dictate how it looks.Fila wrote: Mon Jul 27, 2026 4:48 amWeGotGlass.jpgCale wrote: Sun Jul 26, 2026 9:59 am So something that breaks with the new renderers is the translucency hack that many of us have been using for some time. Looks like it defaults to full transparency, maybe because the fidelity to the actual coordinates on the texture are better. This is in Vulkan. Not a gamebreaker by any stretch but worth mentioning.
Monster Truck Madness 2 7_26_2026 10_55_40 AM.png
It does look slightly different now because the reflections only work on shiny textures, whereas the old "reflection" was really just a texture that was applied over the whole body regardless.
I'm going to look into seeing if I can add reflections to it. The texture is unique and specific enough to be able to differentiate from the other ones. Only problem is if someone uses it as a non glass, then reflections would be weird.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
I was able to load 60 trucks just fine. But I am also running on a vastly different build right now too.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Every time I close the game, a crash log auto generates without an error message.
https://drive.google.com/file/d/1rSZQlx ... sp=sharing
Not entirely sure what the issue is, despite running mostly 100% as intended. Also I'm using the latest hotfix as well.
https://drive.google.com/file/d/1rSZQlx ... sp=sharing
Not entirely sure what the issue is, despite running mostly 100% as intended. Also I'm using the latest hotfix as well.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
The Hummer managed to kind of break the game.
Second time getting this error, but in a race I got a bad texture error on the tire BFSW while viewing around the truck with view left / right using dpad on controller. I closed the error dialog which ended the race. Fired up the same track / truck to this:

So, I kept driving the inside-out truck around the track to see what would happen, and around this point in the race (screenshot below), I got a big hitch, thought the game was going to crash, but instead the model turned its faces right-side-in, and the race resumed at a lower viewing distance. Wish I had gotten a clip!

Second time getting this error, but in a race I got a bad texture error on the tire BFSW while viewing around the truck with view left / right using dpad on controller. I closed the error dialog which ended the race. Fired up the same track / truck to this:

So, I kept driving the inside-out truck around the track to see what would happen, and around this point in the race (screenshot below), I got a big hitch, thought the game was going to crash, but instead the model turned its faces right-side-in, and the race resumed at a lower viewing distance. Wish I had gotten a clip!

Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
But if you close the game and start again it reverts to normal view right?
Side note: Getting rid of the traditional menus "broke" the game, my beefy gaming rig now hits 1700fps and I have to implement a limiter because otherwise it explodes the game. lol
Side note: Getting rid of the traditional menus "broke" the game, my beefy gaming rig now hits 1700fps and I have to implement a limiter because otherwise it explodes the game. lol
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Restarting the game, view distance was at 18!
The high fps makes sense to me, evos run at over 1000 fps without limiters, especially in menus.
The high fps makes sense to me, evos run at over 1000 fps without limiters, especially in menus.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Well... I will have you replicate this bug with the new version because I am almost ready to release it and my code at this point is so different, I am not sure if the issue overlaps or not.
Re: MTM2 Beta Patch 0.49 - Welcome Vulkan the Volcano
Looking forward to it!