A little more info: I'm experimenting with making a blender import / export plugin based on Jpez's Monvert app, and I've used various versions of my exporter to create my bin models.
I've worked out lots of kinks, and at the moment the importer can correctly import a bin into Blender, with the model broken down into parts corresponding to the texture of each part, and the bin exporter preserves the "group" structure of these parts. Everything looks correct in BinEdid 2.2.8 and in Traxx and as tack models, but I just can't get the models to work as truck bodies.
As an experiment, I took Cale's shinetest bigfoot, imported the bin into blender, and it looks great beyond a few random loose faces (say 10 or so in total). I then export a new bin with my plugin. Check it out in Binedit (looks great), change all faces to MTM2 face type and save. I use the same trk as Cale's bigfoot, only changing the model name to the new test model I've created, and even this new model silently crashes the game.
So, at this point, I guess I am kind of stuck.

I just don't have the knowledge to troubleshoot any further, feels like I'm shooting in the dark. Also, I think copilot is just full of bull on a lot of things, which definitely makes thinks more interesting!
Happy to share what I have so far with anyone who wants to experiment. Should work fine for creating track models, but of course, don't use it to rip off anyone else's work.
