- Label feature in Traxx 1.6+ builds for track textures? (mainly suggesting for Kmaster if he sees this)
NOTE: OK this is more of a suggestion for Kmaster here only here. What if we can have a LABEL feature for track textures in his Traxx 1.6+ builds?
What does that mean? We can still keep the raw/act file names of our textures the same in the file system even when loaded, but in the program itself a labels feature can help us find specific textures much faster!
For example, there's many grass textures, so the label I give to one grass texture is named "Grass #1" or something like that--can be named long and with space cause it's not a external thing by file, it's internal by program.
I know we got Patterns which is cool, but I think labels would also help us find the ones we want faster because how on earth will we know most file texture names by heart and in our memory by mind? Lol.
Not worried here, so I don't think that'd be too hard. You can do that any time you like Kmaster.
CONCERN LEVEL: Not worried
- All kinds of new weather conditions? (ex; Sandstrom) And maybe day to night stuff separate from weather? (either combinations in the list or they day to night stuff is separate)
NOTE: I like how Ford-chan mentioned Sandstorm. I'm planning to add in my fan-game sometime along some new ones. Not worried here, so I don't think that'd be too hard, all you gotta do is duplicate the Fog entry in weather, rename it to Sandstorm, change it's color, boom you have it.
CONCERN LEVEL: Not worried
- Freeroam mode?
NOTE: I like how someone mentioned that. The idea of having no AI trucks race against you and no Army nags at you for missing the checkpoint sounds great. XD Not worried, I don't think that'd be too hard.
CONCERN LEVEL: Not worried
- ... Offline for rumbles?
NOTE: Very good for having it in your list Fila, I wondered if modding can fix that for years. AI would have to learn how to know where to go at, how to attack those who gets on the area, and when others are not on it that they stay still... for this I am not sure if I should be worried or not if it's possible.
In fact I think you should look into the Monster Truck Madness 64 game to look at the N64 game's AI code for how the computer opponents rumble! That may give you a great start in potentially making this work.
CONCERN LEVEL: ???
- "Accurate Shape" object property? (or whatever we wanna call it)
NOTE: Is it possible to have an object type into both the game and also the new Traxx 1.6 builds that make any shape of objects accurate as an option? I am not sure about this one... Somewhat worried, idk how hard that would be but hey, it won't hurt to see if that's doable.
CONCERN LEVEL: Somewhat worried
- "Shatter" object property?
NOTE: We have animated objects where we take our .BIN model files of the same object to make it animated and such things... but what if we had shatter object type into both the game and also the new Traxx 1.6+ builds so we can have pieces of the object a certain way? When you have it loaded, the various .BIN model files together makes it look like a whole object, so when any player/AI truck hits the object it's gonna shatter. Somewhat worried, idk how hard that would work when making any breakable object appear whole in the game before getting destroyed, but hey, it won't hurt to see if that's doable.
CONCERN LEVEL: Somewhat worried
- Larger map grids to go beyond 256 x 256 sized tracks?
NOTE: That would be interesting to see in Traxx 1.6+ builds and MTM2 in future beta/community patches. Somewhat worried, idk how hard that would be but hey, it won't hurt to see if that's doable.
CONCERN LEVEL: Somewhat worried
- Longer drag racing time beyond 30 seconds?
NOTE: OK this is just a MAYBE. Alright? I am sure the point of drag racing is to win the race in under 1 minute. But the reason I suggest this is because I noticed if I make any drag where the trucks race any longer than 30 seconds that they automatically get DQ'd for taking too long. LOL. Not worried cause I am sure that can be fixed, but this suggestion for me personally is way down in my list actually. Isn't drags suppose to be short normally? That's why it's on the very bottom of my list lol, gotta think logically here.
CONCERN LEVEL: Not worried
- Fix the MTM1 drag code for other types of drag racing in MTM2!
NOTE: I agree with Ford-chan, being confined to purely just Straight and J Drags isn't always going to be fun in the long term, so we need to do other types of race formats with drag racing. Somewhat worried cause IDK how hard that would be.
CONCERN LEVEL: Somewhat worried
- Introduce Lane Checkpoints as a feature in MTM2 itself and in Traxx 1.6+ builds!
NOTE: I'll explain this one. If we can fix checkpoints a great bit, I think it would be great to have Lane Checkpoints be a feature only in Drag type tracks. (not sure about other type tracks) For example, in 2 truck Drag racing, we have "Lane 1" and "Lane 2" with their own checkpoints... that is so we can finally make drags that have have finish lines across the track away from each other instead of only doing the ones at one spot all the freakin' time lol. Not worried cause I am sure this can be done.
CONCERN LEVEL: Not worried
- Introduce Lane Choice for AI and Players as a feature in MTM2!
NOTE: Can we... please put this one on the table? O_o OK WHY didn't TRI thought about this from the beginning from MTM1? We should've had a feature to choose lanes for our players and AI trucks in any track type! To me it would be nice if we can all pick any lane we want from ANY track types, especially if it's Drags we're talking about. My friend Tomtodd774 struggles with the issue of being in certain lanes he does not want to be in, so I think this would be a great easy feature to add. Not worried for that reason.
CONCERN LEVEL: Not worried.
- Any amount of trucks for the Drag session? (Even numbers AND odd numbers)
NOTE: Only 2 or more trucks that compete, even numbers and especially odd numbers if one desires that. Also if you think about it, we have stuff like bye runs--meaning 1 truck is by themselves which is a thing. As for HOW MANY that can enter offline? 18 or more maybe? But online? 8 for now, idk how more online players will help. Not worried cause I am sure that can be fixed. I'd worry about adding more online players later on if I were y'all.
CONCERN LEVEL: Not worried
- Different bracket styles to choose from? (True customizable any way you like from any format too?)
NOTE: There's all kinds we seen in the past that differ from others, they would all be interesting, and for ideas we should look at PENDA Points Series to Monster Jam (past to present) to do them. Not worried cause it might be easy, but I would be somewhat worried about making it customizable which would take time, so we don't have to worry about that part right now.
CONCERN LEVEL: Not worried
- If any truck rolls over, they lose in Drag type tracks!
NOTE: That one is simple. This should be a thing for more realism, so all that has to be done is make sure the players and AI cannot continue if they roll over. Not worried, it could be easy.
CONCERN LEVEL: Not worried
- Drag type tracks with penalty options!
NOTE: That one is simple. What if knocking any pole over can be decided by either 5 second penalty OR instant DQ? How 'bout if not all two wheels hit the dirt ramps as well that there would be a penalty too? That'd be nice. Not worried, it could be easy.
CONCERN LEVEL: Not worried
- .......... 3 trucks racing in Drags OR more?
NOTE: It would be humorous to include as an easter egg specifically for 3 trucks racing in a drag at the same time, like that one event that did such a thing YEARS ago. As for more than that? No idea... worried because IDK how that'll cover stuff in general to make that possible... help me, lol.
CONCERN LEVEL: Worried
- Freestyle type tracks?
NOTE: OK hear me out. I know I mentioned it before once, but I'm gonna bring it up again because I can envision how it would work!
1; We add a 1 minute (or longer) time limit, that would be easy.
2; Bonus time? Like in Monster Jam, but idk how what would trigger it. Probably a certain number the game hits in the background after doing certain stuff enough? Not sure how hard that would be, just need to hit the right amount of stuff to warrant a bonus time triggered in code, right?
3; The "shattered" object property idea I mentioned? That can also be used for Freestyle type tracks to destroy breakable stuff! Just doing the "shattered" object property might be hard maybe.
4; What if all the trucks we selected for the current Freestyle type track session to play through would all be played by the same player offline? Easy As for multiplayer during online, absolutely everyone gets their own truck. That means only 1 truck at the time until the player went through the list OR when everyone did their turns. Also easy!
5; Scoring system, highest score determines the winner of the truck! Easy I think.
6; For the style of the scoring it can range from 0 to 10 from 3 judges (classic early Monster Jam) ... but I am open to see ANY kind of scoring style, even if it's today's Monster Jam with the #.### thing. Medium-ish or hard I guess.
That's my vision...
You, the player, should play as every truck yourself and see which one did better, THAT is how I believe this can work.
Not worried there for this. But if we wanted to do AI for this, then we would have to be worried.
CONCERN LEVEL: Not worried (If doing the "Player only" route)
From Part 2... what do I wish for you to do the most from this in future beta/community patches, Fila?
Lane Choice feature please, this would be a super handy feature, I am mainly doing it for my buddy Tomtodd774 for his fan-made broadcast MTM2 video series which would also be perfect for my own fan-made broadcast MTM2 video series as well.