Traxx 1.6 OpenGL

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Kmaster
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Traxx 1.6 OpenGL

Post by Kmaster »

Traxx 1.6
OpenGL version - beta 1

I've been doing a pretty major overhaul of the old Traxx MTM1 & 2 track editor. For those who don't know, Traxx is an MFC-based Win32 track editor built by our beloved GuitarBill with the latest update (version 1.5.12) written by RBIII.

Traxx. v1.6 is the largest single release in a while, the headline is a full OpenGL renderer, but there's a lot more packed in.

OpenGL Renderer
Image
Traxx always ran purely in software. v1.6 adds a proper OpenGL renderer built on top of the existing TexturePolyobj/TriG engine library foundation.
GL-specific features that come with it:
  • Dynamic resolution: viewport adjusts to your actual window size instead of being fixed
  • Switchable FPS overlay: toggle on/off in Options
  • Wireframe smoothness: edges render cleanly instead of the jaggy software-mode wireframe
  • Texture dithering: better texture quality on lower color-depth displays
  • Transparent BIN faces: models with solid black pixels render those faces as transparent, matching in-game appearance. Switchable.
  • Vsync limiter: should help with screen tearing in powerful machines. Turn it off if you want uncapped framerates.
  • Hide Collider Boxes: suppress the invisible BOX collision objects cluttering the viewport.
Grid size increases
  • OpenGL mode: up to 256
  • Software mode: up to 128 (was capped lower, the software renderer TexturePolyobj gets very slow past this)
  • Whole Grid display option: render the entire map at once instead of just the viewport window. Toggle via checkbox; disables the grid size slider while active.
Drag support
  • MTM1 and MTM2.1 Drag tracks (Track Race Type 1 in the SIT file) are now a first-class track type. The Track Components dialog has a proper "Drag" radio button alongside Circuit and Rumble. Previously Drag tracks loaded and displayed as Circuit, that's fixed.
UI changes
  • New Textures & Models toolbar alongside the editor-mode toolbar, quick buttons to toggle the Textures and Models dialogs without going through the View menu. Buttons stay pressed while the dialogs are open.
  • New modern UI controls
Software mode updates
  • In Software mode the terrain and water grid are handled by the new TerrainRenderer instead of TexturePolyobj, which was never really designed for real-time navigation, it's what enables the performance gains and the larger grid sizes.
Previous version: v1.5.13 (HD patch)
  • Added support for 1920×1080 resolution
Download: Traxx16b1.zip
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Fila
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Re: Traxx 1.6 OpenGL

Post by Fila »

Oh man this looks so good. I still have to finish some of my tracks that I was planning on doing a "redux" that I never got around to. Maybe now I have an excuse :)

Off the top of my head after playing just a little bit with it, would be nice if the texture/model window itself could be resizable by dragging the edges using the mouse.
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Kmaster
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Re: Traxx 1.6 OpenGL

Post by Kmaster »

So those *beep* idiots at Microsoft detected the new traxx16.exe executable as a trojan. go figure.
I had to manually revert the "quarantine" the intergated MS antivirus did with the file. I already sent a false positive report but yeah, its Microsoft-made crapware, so obviously the submission process ended with an error.

I'm currently updating one of my tracks so yeah, real beta testing has begun!

regarding the resizable models/textures dialog, it's on my to-do list, but those dialogues are somewhat... complex. and yes this is a very good time to do these reduxes !
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Re: Traxx 1.6 OpenGL

Post by Kmaster »

and again *beep* microsoft!
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Fila
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Re: Traxx 1.6 OpenGL

Post by Fila »

VERY good time. DX9 renderer almost done.
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Re: Traxx 1.6 OpenGL

Post by Kmaster »

Excellent news!
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Re: Traxx 1.6 OpenGL

Post by Ford-chan »

Fila wrote: Sun Jun 14, 2026 11:26 pm VERY good time. DX9 renderer almost done.
Kmaster wrote: Mon Jun 15, 2026 1:38 amExcellent news!
Um... This isn't what I think it is, is it?

Either way, this is a big evolution for track making as a whole, I may need to get myself bothered once again to start making things again, be it drag conversions, or something else!
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Re: Traxx 1.6 OpenGL

Post by Kmaster »

Ford-chan wrote: Mon Jun 15, 2026 6:55 am
Fila wrote: Sun Jun 14, 2026 11:26 pm VERY good time. DX9 renderer almost done.
Kmaster wrote: Mon Jun 15, 2026 1:38 amExcellent news!
Um... This isn't what I think it is, is it?

Either way, this is a big evolution for track making as a whole, I may need to get myself bothered once again to start making things again, be it drag conversions, or something else!
prepare for a lot of surprises for mtm2!
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