Did you know?

mtm2 and other sensible chat
User avatar
Cale
Member
Posts: 662
Joined: Mon Oct 27, 2003 7:28 pm

Post by Cale »

Slayer wrote:Yep, and in the end, only 2 cars in the entire game were crushable... and the crushing effect was sad.
Y'know, I don't think I ever shared this, but I played around with Top Crush to try to get a better looking effect. I threw it on a generic drag track I had toyed with but never showed it to anyone. So, here it is. The cars in question are the 3 blue/grey ones together in the corner. Not perfect, but getting there.

http://mtm2.com/~tracks/dl.cgi?dl=5556
User avatar
Kmaster
Member
Posts: 1424
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Post by Kmaster »

Slayer wrote:
Kmaster wrote:
Slayer wrote:Yep, and in the end, only 2 cars in the entire game were crushable... and the crushing effect was sad.
haha. And the cars where placed in a hidden track, not really playable. Yet the MTM2 crushing system for the trucks was cool.
It wasn't hidden, it was in the Arizona track, on the east side of the city.
Gotta look at that, but in Hillclimb practice (the hidden track) there are 2 crushable cars.
User avatar
Ford-chan
Member
Posts: 143
Joined: Sun Feb 05, 2017 5:17 am
Location: Victoria, Australia.

Re:

Post by Ford-chan »

Kmaster wrote: Wed Oct 06, 2010 4:45 am Did you know that the hidden track in MTM1, Hill Climb Practice, it's actually Ymir, a planet of Terminal Velocity?
I was going to make a topic about it in case if anyone else hasn't discovered it yet. Looks like I'm not the only one! :lol:

To unlock it, it's as simple as opening the MTM1's GAME.POD in C-POD, then convert it into a Circuit/Rally race, and volla, you can now drive on it.

It's an interesting hidden little secret that TRI has left in the POD file, if they were expecting anybody to break it open at some stage?

Funny enough, when the track was called "Hill Climb Practice" I was expecting some hill climb track based off what took place in the 80s-early 90s when guys like Bigfoot and others would race the trucks up the hill and see if they can make it up the top, like this for example...

https://www.youtube.com/watch?v=CTNYKX1 ... F&index=33

The track is mainly built for sole testing back in the day, nothing but casual exploration, with a neat top crush car that I just simply love driving over again and again, there's a reason Monster Trucks were famous in the first place... Crushing cars! :D
User avatar
Kmaster
Member
Posts: 1424
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Re: Re:

Post by Kmaster »

Ford-chan wrote: Sat Jun 06, 2026 9:21 pmTo unlock it, it's as simple as opening the MTM1's GAME.POD in C-POD, then convert it into a Circuit/Rally race, and volla, you can now drive on it.
yes, the track type "Track Race Type" in the SIT file is 0, you just need to change it to 1 or 2.
Ford-chan wrote: Sat Jun 06, 2026 9:21 pmIt's an interesting hidden little secret that TRI has left in the POD file, if they were expecting anybody to break it open at some stage?
practices were probably a removed feature, like fly-bys. I imagine it was something like the freeroam option in evo. See the "freeform" mode in heavy metal truck's menu?

Image
Ford-chan wrote: Sat Jun 06, 2026 9:21 pm The track is mainly built for sole testing back in the day, nothing but casual exploration, with a neat top crush car that I just simply love driving over again and again
I think the track had a lot of purposes. It was definitively a technology demonstration first. The first actual track that TRI purposely built for MTM1 was Arizona.
what's interesting is that it looks like Hill climb was also the track in which this screenshot was taken (yes, the final road texture is different, which is the highway texture from arizona)

Image
Post Reply