Online track viewer for MTM1&2

Downloads: https://www.mtm2.com/~tracks/tracks.php
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Kmaster
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Online track viewer for MTM1&2

Post by Kmaster »

JSTrackViewer

An online 3D viewer for classic Terminal Reality game track/level archives, including Monster Truck Madness 1 & 2, Terminal Velocity, Fury3/F-Zone, Hellbender and CART Precision Racing.

Drop in a POD or ZIP file from local storage, (or point it at a CORS-enabled URL), and the viewer decodes terrain, textures, objects, ground boxes, courses, trucks, water, backdrops, and CPR racetrack layers.

JSTrackViewer is based on JTraxx, which in turn is based on the original Traxx track editor by GuitarBill and malibu350.

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https://juanputrerasm.github.io/JSTrackViewer/ (current version 0.6)

More details & source code here
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Fila
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Re: Online track viewer for MTM1&2

Post by Fila »

Oh this looks real nice. Gonna have to figure out to add this to the website too ^_^
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Re: Online track viewer for MTM1&2

Post by Fila »

I really like playing with the sun intensity!
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Kmaster
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Re: Online track viewer for MTM1&2

Post by Kmaster »

Fila wrote: Fri May 29, 2026 11:12 pm I really like playing with the sun intensity!
yeah its one of the features of three.js that is there, right out of the box to configure. modern renders are cool arent they?

i found a bug in object placement regarding tilt calculation. I'll look into it.

Send any findings here!

by the way CPR tracks walls are also not correctly texture-mapped (UV is wrong). I have no source of knowledge for CPR tracks other than what we know about MTM tracks so if you know a thing or two about CPR racetrack layer, let me know. its all reverse engineering at this point
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Re: Online track viewer for MTM1&2

Post by Ford-chan »

Kmaster wrote: Fri May 29, 2026 10:22 pm(or point it at a CORS-enabled URL)
I've been doing all sorts of Google searches about how to do it, but they all just provide explanations on how it works, can't seem to find a straightforward step by step how to, on top of that, verbal/written learning is nothing but a blank void to me, as I'm essentially trying to visualise what certain words would look like in my head, visual learning is by far my most strongest and easiest way to understand things (which I'm pretty sure it's part of my Autism or something :?).
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Fila
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Re: Online track viewer for MTM1&2

Post by Fila »

The CORS enabled URL will come into play once I have the viewer up and running on the mtm2 website (as in, at that point you can just ignore it and put in any link from a track hosted on the mtm website), similar to how the truck viewer works as of now. Otherwise, you just have to use the viewer as is and load a track from your HDD for now.
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Re: Online track viewer for MTM1&2

Post by Ford-chan »

One thing I do love about it, is how I can simply look at a track before even driving it, it helps a lot since most addon tracks will have things ranging from blind corners, off track excursions, obstacles that I wouldn't have any warning of whatsoever, roads that deviate from the actual course path, like with most Enocell tracks, etc. It really is handy as opposed to me suffering just to master the whole track for who knows how long.

In saying that, at some point in time, is it ever possible that we could potentially have some driving aids implemented, like a visual course line drawn in front of you, which most racing sims nowadays have for practicing where to drive? It would be a whole lot better than simply bringing up the on screen track map just to figure out where to go whilst driving fast all at once, which is not an easy thing to begin with.
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