TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

mtm2 and other sensible chat
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StrikerTheHedgefox
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Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by StrikerTheHedgefox »

Is this what you're looking for? https://shadowmavericks.com/files/Share ... -30-03.mp4
If so, it'll be there for next release.
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Kmaster
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Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Kmaster »

StrikerTheHedgefox wrote: Tue May 19, 2026 6:32 pm Is this what you're looking for? https://shadowmavericks.com/files/Share ... -30-03.mp4
If so, it'll be there for next release.
exactly that. i just noticed that hellbender doesn't have the same GOLD mode controls as mtm1/mtm2 https://mtm2.com/~mtmg/gold.shtml
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Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by StrikerTheHedgefox »

Sorry for taking so long to get another build out to fix a few known crashes, I've been struggling a lot the last few weeks.
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Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Fila »

Question: Does the code have a file named Spanfill.asm? (yes, written in good ol assembly code).
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Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Fila »

And if you do, do you think that has anything to do with how the engine deals with textures for when rendering direct3d/opengl? I know it definitely is used for software rendering.
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Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by StrikerTheHedgefox »

Spanfill.asm is completely un-utilized in the 3D rendering path. Just software rendering.
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