https://www.mtm2.com/~tracks/T2026/SILVERD.zip
IMPORTANT NOTE: Qualifying is BROKEN. I believe there is something in the .SIT file that I am missing but I haven't found it yet, maybe there is another issue if anyone wants to dig. Once you (or the CPU) are racing another truck it works fine, if not more difficult than the stock drags.
I created this in Traxx as a new MTM 1 track (circuit), podded it, then extracted the .SIT file, made changes to it, and then repodded it to get it to work in game. The basic instructions, including the checkpoint info and changing the track type in the .SIT file can be found in Fila's MTM 2 drag tutorial post: https://forum.mtm2.com/viewtopic.php?p=57018#p57018
There are a few other changes that need to be made to the .SIT to get it to work properly. First, all Ramps entries in the .SIT need to have
Code: Select all
length,width,height
16.00,32.00,5.00Code: Select all
model
CRURAMP.BINSecond, the end of the .SIT needs to be this:
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*** Stadium ***
stadiumFlag,stadiumModelName
1,newrca.bin
*** Backdrop ***
backdropType,backdropCount
0,0
backdropModelName
For straight drag stadiums, the track MUST be built in a specific location on the map with the northwest square at approx. X 3936, Y 4385 and extending 6 squares east and 10 squares south. Otherwise the track will be in the void outside of the stadium. This does not apply to outdoor drags as far as I know.
I have not played around with the J drag stadia yet (which are 8x8 ground squares vs. 6x10 for the straight drags), but I presume it would be similar - reference the stock tracks if you want to try it.
Please let me know if you encounter any issues with the Beta track! This is my first go at trying this for MTM 1 and it's been a bit of an uphill battle, but I think I have a workflow down now so I can do a few more as I have time.
