TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

mtm2 and other sensible chat
Post Reply
User avatar
StrikerTheHedgefox
Member
Posts: 13
Joined: Sun Aug 11, 2024 11:59 am
Location: Canada
Contact:

TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by StrikerTheHedgefox »

I'm here to announce the release of Alpha 0.0.1 of TerminalFury, my source port of Terminal Velocity, Fury3, and Hellbender.

It's still very much an early alpha build, so keep your expectations low. But, I'm getting this out here so people can give this thing a try.

Link: https://shadowmavericks.com/#/projects/terminalfury.php

After 10 years of development, hopefully this will be worth it. It's a little bittersweet this release, because I didn't get everything done I wanted to get done before it. I desperately need help with this project and would love to form a team at some point, especially people with graphics programming skills (OpenGL specifically). Hopefully getting this thing out as-is will keep some time pressure off of me at least.

Image
User avatar
Kmaster
Member
Posts: 1378
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Kmaster »

Good job!
The screenshots looks amazing! Always nice to see that 90s TRI games still get some love. Def will try it
User avatar
Fila
Member
Posts: 1475
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
Contact:

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Fila »

Hey look at that. Congrats

Gonna give this a try once I'm done with the website migration.
User avatar
Kmaster
Member
Posts: 1378
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Kmaster »

so i went ahead and tried TF. Installation is a short process, you just move the POD files and movies of each game that you want to play to each respective game folder. i don't know why its version 0.0.1, because it already feels very complete, and it looks amazing. I couldn't get window mode to work, other than that it's an excellent port and if it's truly only an alpha i can't wait to see what the beta would look like.
User avatar
StrikerTheHedgefox
Member
Posts: 13
Joined: Sun Aug 11, 2024 11:59 am
Location: Canada
Contact:

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by StrikerTheHedgefox »

0.2 Alpha is out now, with some minor fixes, and a conversion of all code from C to C++, which will be important in the future.
Shockwave_S08
Member
Posts: 3
Joined: Thu Jan 15, 2026 12:53 am

Re: TerminalFury - An OpenGL Terminal Velocity, Fury3, and Hellbender source port.

Post by Shockwave_S08 »

Just wanted to say you've done an awesome job with reviving TRI's classic shooters! I'd like to offer some feedback for future versions.

On Steam Deck, some external configuration is required to get the inputs properly recognized. I copied the Xbox One profile and relabeled the filename and second-line joystickName variable to "Steam Deck Controller", and it worked buttery-smooth afterward. File's attached within a ZIP archive.
TerminalFury - Steam Deck Controller.zip
Any way to add an option to swap the pitch and throttle axes, like there already is for roll and yaw?

Will a 3D cockpit and joystick-in-hand model be added to Hellbender later on, like there already is for Terminal Velocity and Fury3?

If and when multiplayer is added, will there be an alphanumerical room-code system in use? Plenty of indie and fan games use these in lieu of dedicated servers.

Will it be possible to allow for a button to back out of menus with a single press (i.e. B button on Xbox and Steam Deck)?

Are local leaderboards and post-mortem messages planned, like in the original Terminal Velocity?

I saw that Fury3's HUD was quite cleanly upscaled, especially with the red font. Any plans to do the same for TV (and to a lesser extent Hellbender)?
You do not have the required permissions to view the files attached to this post.
Post Reply