Everyone knows that mtm1 has some pretty good textures in it, but too everyone knows just as much how they look like garbage in mtm2.
So my question is this: if I take the textures from mtm1 and arrange them so they can be pasted into traxx as a composite, how will the two pixel overlap effect this process? I mean, starting with an mtm1 graphic that consists of 6x6 tiles or 384x384 pixels, should I just be able to reduce it to 364x364 (hope my math is right) and paste it and now have improved appearance in the game?
<center><img src=http://mtm2.com/~bbs/mtm1-crn1.jpg></center>
Will the tiling work out properly or should I keep the original base texture for the terrain. Hmmm, come to think of it, does Traxx paste the 64x64 texture as a single or does it adapt the texture for the overlap too? Is there a difference between the way traxx would handle a single paste or a composite paste that allows for mtm2 overlap (of a 64x64 texture)?
Anyway, assuming that the original mtm1 textures line up reasonably well in the paint program, how do you see the two pixel overlap effecting the final outcome in mtm2? Just thought I'd ask before I waste too much time experimenting on ten thousand paste jobs

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- Phineus
