How do you guys proceed on making a model?

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Fila
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How do you guys proceed on making a model?

Post by Fila »

I am curious. How do you guys do the models.
I for example cannot simply make the model i need to:
1. Grab a paper, drawing pen and a writing pen
2. Draw the model on paper
3. After model is drawn i take the writing pen and mark the vertices
4. Write all the vertices in order in a column and then note the y,x,z to all of them (this doing while i implement the vertice in BinEdit).
5. Applying final touches on model like resizing bla bla.


How do you guys do them?

------------------
The humans think it is a poison of the blood that makes us what we are.
Fools, the blood only feeds the bodies we live in. To create a vampire,
one must steal a soul from the abyss to reanimate the corpse.
Slickster

Post by Slickster »

I use another modeling program, but anyways:

1. Find suitable background image
2. Mark Verticles
3. Plant the faces
4. Make it 3D (as in adding other sides)
5. Load it in BE
6. Take a pic of side, load that pic in PSP6, paint side, texturing blah blah.
7. Trial and Error in-game

Hope this doesn't disappoint you Mal ;). I still love and need BinEdit to get models into MTM2 and into GTA3.
User avatar
Fila
Member
Posts: 1475
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
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Post by Fila »

GTA3 accepts bins?

------------------
The humans think it is a poison of the blood that makes us what we are.
Fools, the blood only feeds the bodies we live in. To create a vampire,
one must steal a soul from the abyss to reanimate the corpse.
Slickster

Post by Slickster »

No..I just texture the bins in BinEdit..import in Zmod..make, adjust, and name everything for use on GTA3, export as DFF for GTA3 use. Im not familar with texturing in any other model program, so I use BinEdit, hehe.
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