Invalid face types and other strangeness

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Wint
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Joined: Sat Feb 26, 2000 2:01 pm
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Invalid face types and other strangeness

Post by Wint »

I was playing with the MTM1 <a href=http://vulcan.spaceports.com/~mtmg/Models/Mtm1/Mtm1pics/camptrlr.jpg>Camping Trailer</a> (<a href=http://vulcan.spaceports.com/~mtmg/Models/Mtm1/vehical1.html>here</a>) in Binedit and noticed strange things. For one thing, after I edited the model and saved it - the next time I opened it it would fail to load, giving an "invalid face type" error, consistantly. I fixed this however, by selecting all faces and setting the group face type to normal before saving the model, so this is a trick to keep in mind if that error ever shows up again.

Also, notice the black hitch on the trailer? Oddly it isn't mapped to a black area of a texture, it's just mapped to a sort of squashed nothing at the edge of a texture, or something. It's odd, this screwy mapping results in that coal black color, you could normalize the model to any texture you like and it would look the same (I think).
Angus
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Joined: Sat Jun 17, 2000 2:01 pm
Location: Ardrossan, Alberta, Canada
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Post by Angus »

I have no idea about the invalid face type, but I'm guessing it was a memory error or just one of those bugs. Textures mapped to the edge don't work... 2 pixels, I think, so that's explainable and repeatable.
-Angus


Keep on truckin!
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