Lights question
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Slickster
Lights question
I know it's been asked many times, but Ive never paid attention. Is there really an honest way to remove train sounds from lights?
By dishonest, do you mean the fixall pod?
Also, some new discoveries here
http://rhinoseros.com/~forum/pages/Forum13/HTML/000601.html
Also, some new discoveries here
http://rhinoseros.com/~forum/pages/Forum13/HTML/000601.html
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Slickster
you first need to raise the model in binedit...
open the model in binedit, then click the 'model' drop down menu then 'translate', enter a desired Y altitude, then save... reload the model in traxx.
note: if you raise the model too high all you need to do is enter a negative number (eg -5) to bring it back down.
<font size=1>Edited by Malibu350 (23-03-2003)</font>
open the model in binedit, then click the 'model' drop down menu then 'translate', enter a desired Y altitude, then save... reload the model in traxx.
note: if you raise the model too high all you need to do is enter a negative number (eg -5) to bring it back down.
<font size=1>Edited by Malibu350 (23-03-2003)</font>
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Slickster
It's tricky. See the readme docs in this
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Slickster
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Slickster
Once again, the saga continues. Im trying to light up a stadium, but I obviously cannot use direct light beams from the stadium lights. So I have been trying to have them above ground, or below ground..appearing that it is being lit up..just with no seeable beams. It looks perfect, just that you run into the invisible models. Any possible way at all to make a moving object no collide? This is the last idea I have, unless someone else has one.
In alpine's certifiably crazy he and zoon used normal light models that sunk into the ground. They lit up a big area and made things quite bright. There's a part that sticks up but if you move it near the edge of the stadium you should be able to make the collidable part so it's outside the driving area. If you want ceiling lights, that's something I'd have to experiment with. I haven't raised them that high before, but basically I just try to extend the same ideas used for the street lights I pointed you to.