Grasping size.....
Grasping size.....
I remember from quite a while back when reading mtmg that each grid square in traxx is 32 units. Such as the purp box being 32x32 fitting exactely into each grid square. If for example I used TxBin to create a model would the same apply for pixels of the source image? If i had a 256x256 would it fit into 8 grid squares? (256/32) Thanks for any help.
1 foot = 256 binedit units
one grid = 32 feet
one grid = 8192 units
Yes, txbin is the same
http://rhinoseros.com/~mtmg/binedit/txbin.html
one grid = 32 feet
one grid = 8192 units
Yes, txbin is the same
http://rhinoseros.com/~mtmg/binedit/txbin.html
txbin.html - Wow, that is a blast from the past! That was my first MTM related tutorial. I began my BIN editing with TxBin, I still have most of my early experiments (a few of them might be useful), and don't if figure... I've yet to distribute the bushes used in that tutorial from 1999.
Fun as TxBin can be, if you can take the step to BinEdit you will be richly rewarded. It's easier to produce the same sort of bins - without the limitations, once you understand the basics, and the quantom leap to 3d can't be beat.
Fun as TxBin can be, if you can take the step to BinEdit you will be richly rewarded. It's easier to produce the same sort of bins - without the limitations, once you understand the basics, and the quantom leap to 3d can't be beat.
>> are faces just like geometry planes?
Yes. Exactly.
>> is 1 unit down (or up) say (0,0,0) to (1,0,0)
In binedit (x,y,z) is correctly (horizontal, vertical, depth). So, up or down would be (0,0,0) to (0,1,0)
>> the same as a unit terrain wise in traxx?
Traxx doesn't really use the binedit scale. Traxx and the game measure things in feet. The preferred scale in binedit is units - because it allows more precision. However, 256 units = 1 foot so the proportions are easy to work with. Uusally you build something so that it's proportions are correct to itself, then you can resize for the game/traxx.
Yes. Exactly.
>> is 1 unit down (or up) say (0,0,0) to (1,0,0)
In binedit (x,y,z) is correctly (horizontal, vertical, depth). So, up or down would be (0,0,0) to (0,1,0)
>> the same as a unit terrain wise in traxx?
Traxx doesn't really use the binedit scale. Traxx and the game measure things in feet. The preferred scale in binedit is units - because it allows more precision. However, 256 units = 1 foot so the proportions are easy to work with. Uusally you build something so that it's proportions are correct to itself, then you can resize for the game/traxx.