Minor error

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SYR_Demigod

Minor error

Post by SYR_Demigod »

After iv'e podded my track i try to run in in MTM and recieve this error message http://syrteam.com/temp/ERROR.jpg
I went thru all the models and boxes to see what the problem could be but couldn't not find any problems or seen anything odd. I have been testing this track for a week now and recieved this yesterday. If anyone has any ideas on what the problem is i'd be grateful.
SYR_Demigod

Post by SYR_Demigod »

this picture will work eventually...i hope
<IMG SRC="http://syrteam.com/uploads/ERROR.jpg" border=0>
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Phineus
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Post by Phineus »

Malibu350 is probably on top of the error scene as much as anybody lately. His insights will be as good as anybody's. Meantime, can you think of what you did just prior to the error coming up? I'm assuming that if you just re-pod the track, it doesn't help. I don't know that I've seen that exact message before (saved the image for the errors page). Usually it means a model or a model's texture has some how gotten corrupt, but the NULL thing is a poser. The first thing I'd suggest is to move the pod to the top of the list in case something else is interfering. Then I'd unmount all addon trucks, if you have any - it's possible it's not even your track causing the problem. What are your track's stats? Do you have a lot of models or only a few? Lastly, and this 'probably' has nothing to do with anything, but be sure you have the 'hide file extensions for known file types' unchecked in folder options. That thing causes all sorts of problems.
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Malibu350
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Post by Malibu350 »

if you still get the error after mounting the track at the top of the pod.ini like Phin suggested then it's a corrupted model in the track causing the prob, normaly you'll get a portion of the models name in the error instead of the NULL but sometimes ya don't...
Do you know which model it might be? if not I'd try removing models from the track one by one in reverse order that you put em in to determine which one it is by creating a new pod and testing after each change.

once you nail which model is crashing the track then load it into binedit and hit Ctrl+A to select all the faces then click the "Groups" drop down menu, then click "Set Group Face Type" select "0x29 Shiney Texture (MTM2)" from the list, click OK then save the bin. place the newly saved bin in your traxx models folder and give it a try...

NOTE: if it's a tree or other transparent type model then select "0x33 Transparent Color #0 (MTM2)" from the face type list.

it should work fine now, if not zip up the model and art and send it to binrepairshop@malibu350.com and I'll have one of the boys put it up on the rack and take a look, no charge.



<font size=1>Edited by Malibu350 (25-11-2002)</font>
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