lights

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Bigfoot_Power_Wheels
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Posts: 93
Joined: Fri Jul 18, 2008 8:12 pm
Location: calling for the heli

lights

Post by Bigfoot_Power_Wheels »

where can i find some real working lights for tracks, i need a lot for a rumble im doing. im not particular, but if there's anything flashing or spinning that would be cool (stationary is fine too though)
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TlathamXmahtalT
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Joined: Sun Jun 08, 2008 7:46 am
Location: In BinEdit, using YOUR models.
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Re: lights

Post by TlathamXmahtalT »

Eh, I've seen them on World Finals tracks... I just couldn't tell you which ones.
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Phineus
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Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

Lights in a track are done by setting a model to "moving" and leaving the direction values at zero. The light beam is actually the train headlight pointed in the direction you want. The biggest caution is that moving objects follow the terrain, so they sink as soon as the game begins. There are workarounds.... This page, about halfway down, has the readme on how to make it work.

http://cownap.com/~mtmg/models/Custom/cmisc1.html
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Bigfoot_Power_Wheels
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Location: calling for the heli

Post by Bigfoot_Power_Wheels »

thanks phin
<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=graffitttti.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/graffitttti.jpg" border="0" alt="Photobucket"></a>

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