Over-sized wheels

Tutorial: www.mtm2.com/~mtmg/repaint/index.shtml
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Phineus
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Over-sized wheels

Post by Phineus »

When making trucks of an unconventional size you sometimes run into wheel problems. For very large trucks, the wheels sink into the ground. For example, like this
<center>
<img src="http://mtm2.com/~forum/images/wheelssinking.jpg" width="640" height="480">
</center>
The same problem occurs for Bigfoot 5 replicas.

http://mtm2.com/~trucks/trucks.cgi?s=bigfoot+5

The problem is that in mtm the wheels ride at a constant height, so that any change in wheel diameter will result in the tire sinking below the surface, or riding above it.

For very small trucks, we can compensate for the tires riding too high by making tracks especially designed to accomodate them. This is where the -ST- or "small tires" tracks come from. They allow undersized wheels to look normal. This is achieved by making the texture depth deeper than on a normal track. The whole process handles slightly different than stock mtm tracks and trucks but it's quite manageable.

Unfortunately, nobody has figured out a way to make over-sized wheels look right.
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Roadknight
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Post by Roadknight »

What truck is that?
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Kmaster
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Post by Kmaster »

Thanks for the advice Phin, it's Monster Mora's last project. Not released yet.
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Rep Fan
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Post by Rep Fan »

http://teamslo.net/rf/bigdump.htm

Sometimes it can't be helped. What I learned on mine is to make the wheels smaller, compared to the tires. That way it gives the "illusion" that they are bigger than they are, but not as realistic, but it doesn't sink it, or float.

Just gotta play with it. I made mine to be a race truck anyway, on a dare, and it's to this day one of my best handling, race trucks I ever made. Not many know that, cuz they think it's silly, but I've whooped some booty on the Zone with it...
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Slayer
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Post by Slayer »

I still wish soemone would make Max Damage's car, I can't even find a good picture of it online...
Image
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Kmaster
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Post by Kmaster »

it's the Eagle III from Carmageddon II

Image
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ch_2005
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Post by ch_2005 »

And remember C-POD <a href="http://ch.mtm2.com/c-pod/type.php">can automagically convert</a> any track to ST format (deep texture depths) no need to unpod.
<table width='100%'><tr><td>

Code: Select all

The track type list box is located in the bottom center of the
  program window.

  Double click the current type for the menu of choices.

  - Small Tires Format [ST]
               This configures a track to be used with vehicles
               conforming to small tire *st* format.  Tracks converted
               to ST can be converted back again.
</td><td><img src="http://mtm2.com/~ch_2005/c-pod/images/type.gif"></td></tr></table><center></center>
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
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Roadknight
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Post by Roadknight »

Strangely, this problem does not occur in Monster Truck Madness.

Here is a pictures of TruckORama's Bigfoot #5 in the garage.
Image

The wheels a as they should be.

Here it is in the Monster Truck Madness 2 garage.
Image

Back to the "sinking wheels" problem.
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Post by MMTManic »

roadknight, I notcied that the tires on BF 5 on MTM1 were closer to the shocks than in MTM2
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Roadknight
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Post by Roadknight »

MMTManic wrote:roadknight, I notcied that the tires on BF 5 on MTM1 were closer to the shocks than in MTM2
You're right, I've now just noticed that. I prefer that to the wheels sinking though, myself.
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Kmaster
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Post by Kmaster »

Awesome find, Roadknight! I think we a have a new researcher :)
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Roadknight
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Post by Roadknight »

Kmaster wrote:Awesome find, Roadknight! I think we a have a new researcher :)
Really?! Who's that?

Lol, I'd be happy to be part of the "Monster Truck Madness research team".
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