I ran across a panoramic photo of mars at wiki today...
http://en.wikipedia.org/wiki/Image:MarsPanoramaa.jpg
... and decided it would make a nice backdrop so I made one.
http://malibu350.com/mtmg/MarsPann1.jpg
http://malibu350.com/mtmg/MarsPann2.jpg
I have no plans to use it on anything so feel free to grab it if it looks like
something you could use.
http://malibu350.com/scraps/zips/trak2/marspann.zip
I don't have it listed at my scraps pages yet but plan to in the near future along with some other junk I recently put together.
Mars Backdrop
I've used dozens of textures from this site.
http://www.grsites.com/textures/
This has some interesting textures too
http://local.wasp.uwa.edu.au/~pbourke/t ... lour/dirt/
Valve Job once linked us up with a tutorial on how to make 'any' texture tile properly but I can't find it, or the site is no longer around. He used it to make lakebed extreme. I probably have the page saved some place but can't find it right now. Anyway, that link above has a good description of the process that we can work with using exerpts from that large image as the starting point. Cut out any square section then see here:
http://local.wasp.uwa.edu.au/~pbourke/t ... ur/tiling/
and obeone/rudee's photoshop methods
http://cownap.com/~mtmg/misc/obe/
the 'old' reptile program and trial-key (the 'new' sausage site is a mess)
http://mtm2.com/~mtmg/downloads/misc/paint/reptinst.exe
http://mtm2.com/~mtmg/downloads/misc/paint/reptinst.txt
and if you're writing a program...
http://local.wasp.uwa.edu.au/~pbourke/t ... nperiodic/
http://www.grsites.com/textures/
This has some interesting textures too
http://local.wasp.uwa.edu.au/~pbourke/t ... lour/dirt/
Valve Job once linked us up with a tutorial on how to make 'any' texture tile properly but I can't find it, or the site is no longer around. He used it to make lakebed extreme. I probably have the page saved some place but can't find it right now. Anyway, that link above has a good description of the process that we can work with using exerpts from that large image as the starting point. Cut out any square section then see here:
http://local.wasp.uwa.edu.au/~pbourke/t ... ur/tiling/
and obeone/rudee's photoshop methods
http://cownap.com/~mtmg/misc/obe/
the 'old' reptile program and trial-key (the 'new' sausage site is a mess)
http://mtm2.com/~mtmg/downloads/misc/paint/reptinst.exe
http://mtm2.com/~mtmg/downloads/misc/paint/reptinst.txt
and if you're writing a program...
http://local.wasp.uwa.edu.au/~pbourke/t ... nperiodic/
- ShadowPrincess
- Gone Walkabout
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Fantastic stuff Mal 
Great links Phin.
Great links Phin.
Tournament Host:
MTM2
http://www.mtm2tournaments.com
http://www.mtm2online.com
Evo1
http://www.evo1online.com
MTM2
http://www.mtm2tournaments.com
http://www.mtm2online.com
Evo1
http://www.evo1online.com
- TlathamXmahtalT
- Member
- Posts: 702
- Joined: Sun Jun 08, 2008 7:46 am
- Location: In BinEdit, using YOUR models.
- Contact:
Dirt4, Dirt11, or Dirt12...Phineus wrote:This has some interesting textures too
http://local.wasp.uwa.edu.au/~pbourke/t ... our/dirt//
Most likely 4.