Add one to the number of lights in the trk file (eg from 7 to
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Light 0 type
0
Light 0 body axis pos x,y,z (ft), bitmap radius (ft)
-2.394531,1.839062,9.468750,1.250000
Light 0 heading (rad), pitch (rad), heading spin speed (rad/sec)
0.000000,-0.174533,0.000000
Light 0 cone: length (ft), base radius (ft), rim radius (ft), texture name
75.000000,0.700000,11.000000,litefuzz.raw
Light 0 source: bitmap name
headlite.raw
Light 0 ms on, ms off (0 if light doesn't blink)
0,0
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Change all references to 'Light 0' to 'Light 7'.
Create a flame coloured raw file (256X256) - easily done using traxx.
Change the body position for the light. X should be 0 if you have one centeral jet and Y and Z depend on your vehicle size.
Change the Heading, Pitch and Spin to 3.141593,0.000000,0.000000.
Change the Length, Base radius and Rim radius to 30.000000,0.700000,0.000000.
Change the texture to the name of your flame raw file.
It should now look like this:
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Light 7 type
0
Light 7 body axis pos x,y,z (ft), bitmap radius (ft)
0.000000,2.648729,-9.468750,1.250000
Light 0 heading (rad), pitch (rad), heading spin speed (rad/sec)
3.141593,0.000000,0.000000
Light 7 cone: length (ft), base radius (ft), rim radius (ft), texture name
30.000000,0.700000,0.000000,litefuzz.raw
Light 7 source: bitmap name
headlite.raw
Light 7 ms on, ms off (0 if light doesn't blink)
0,0
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Enjoy!
(Edit - all done Dogge)
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Wyld Stallyns Rule!
<font size=1>Edited by SIGage (01-03-2003)</font>