Big Swede (DEAD)

Tutorial: www.mtm2.com/~mtmg/repaint/index.shtml
Post Reply
User avatar
Drive2Survive
Member
Posts: 495
Joined: Fri May 04, 2001 2:01 pm
Location: Bathurst, NSW, Australia
Contact:

Post by Drive2Survive »

Look forward to seeing it [:-)]
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
User avatar
Kmaster
Member
Posts: 1596
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Post by Kmaster »

nice truck :)
it reminds me a truck from monster truck fury

Image

(the one from the right side)

cool heh

too bad that game sucked **s [:P]
User avatar
Slayer
Member
Posts: 1832
Joined: Sun Oct 16, 2005 4:39 pm
Location: Winnipeg Manitoba, Canada

Post by Slayer »

lol, ive never heard of it
Image
User avatar
OLD_Jammer
Member
Posts: 1582
Joined: Fri Feb 09, 2007 2:04 am
Location: USA
Contact:

Post by OLD_Jammer »

Looks like a car : )
User avatar
Slayer
Member
Posts: 1832
Joined: Sun Oct 16, 2005 4:39 pm
Location: Winnipeg Manitoba, Canada

Post by Slayer »

I think its suposed to lol
Image
User avatar
Kmaster
Member
Posts: 1596
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Post by Kmaster »

swedish monster car [(-:]
runt9
Member
Posts: 110
Joined: Wed Apr 17, 2002 2:01 pm

Post by runt9 »

http://www.runt9.com/mtm2tutorials/truc ... torial.htm

there's how you do it. just substitute in what you're making for what i said in the tutorial.
User avatar
Drive2Survive
Member
Posts: 495
Joined: Fri May 04, 2001 2:01 pm
Location: Bathurst, NSW, Australia
Contact:

Post by Drive2Survive »

Yep.
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
User avatar
Phineus
Glow Ball
Posts: 24
Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

This might help you create a new tire model

http://cownap.com/~mtmg/obj/

You can also just repaint a stock wheel.
User avatar
Roadknight
Member
Posts: 614
Joined: Mon Dec 17, 2007 1:42 pm

Post by Roadknight »

I look forward to seeing it, it's an amazing looking truck, good luck :)
User avatar
Roadknight
Member
Posts: 614
Joined: Mon Dec 17, 2007 1:42 pm

Post by Roadknight »

I look forward to seeing it, it's an amazing looking truck, good luck :)
User avatar
Roadknight
Member
Posts: 614
Joined: Mon Dec 17, 2007 1:42 pm

Post by Roadknight »

And sorry for the double post. xD
User avatar
Roadknight
Member
Posts: 614
Joined: Mon Dec 17, 2007 1:42 pm

Post by Roadknight »

Any update on Big Swede?
User avatar
ShadowPrincess
Gone Walkabout
Posts: 665
Joined: Tue Jan 25, 2005 10:35 am
Contact:

Post by ShadowPrincess »

Was wondering too.
User avatar
anarchyxf36
Member
Posts: 184
Joined: Thu Mar 18, 2010 1:36 am
Location: Wapwallopen, PA.

Post by anarchyxf36 »

Joker wrote:So... after 3 years... I'm back on this project, again... hopefully I am more skilled now and will understand this better...
3 years ! man thats a really long coffee break lol.
No Rules, No Limits, No Fear!!!
Image
User avatar
BigDOGGe
Member
Posts: 33
Joined: Fri Oct 30, 2009 11:23 am
Location: Silicon Valley

Re: Big Swede (DEAD... and ALIVE!!!)

Post by BigDOGGe »

A lonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnng time in the making.......

It's been such a great time in passing that all of your photo links are dead.

Here's some freshies..Looks like they ran it with some variations on roof lights: https://www.google.com/search?q=big+swe ... 36&bih=754
User avatar
Kmaster
Member
Posts: 1596
Joined: Fri Oct 10, 2003 6:19 pm
Location: Valparaíso, Chile.
Contact:

Re: Big Swede (DEAD... and ALIVE!!!)

Post by Kmaster »

Joker wrote:Today I decided to start Learning BINedit, and with experience in Blender, it shouldn't be too difficult, I hope.
my advice, model your truck in Blender, export it to OBJ format and in Binedit import it and map it.
User avatar
Fila
Member
Posts: 2224
Joined: Mon Jul 02, 2001 2:01 pm
Location: Lost in Translation
Contact:

Re: Big Swede (DEAD)

Post by Fila »

A little longer than they needed to make Duke Nukem Forever :)
Post Reply