- from Notes on truck .BIN models by Drive2Survive <HR></BLOCKQUOTE>
The above paragraph prompted me to enquire further of D2S.
But all we have now are more questions than we had before.[Environment Mapping] probably means something closer to 'reflecting the environment onto the shiny surfaces of the truck' (which's something like you've got) or 'reflecting the shiny surfaces of the truck onto other reflective surfaces in the environment, such as water, that must, in turn, display these additional reflections' (which is just as likely the issue since it can reflect non reflective surfaces, otherwise it might be known as can't truck map environment)
Encouraged by evo2, I suspected it was the track reflected on the parts of a truck but I don't recall ever seeing something quite so clearly in mtm2. I set out to experiment. I made a box-like model and set it on wheels. Painted it the most chrome-like color I could find. Set all faces to shiny. And ran it in the game with graphic options on high. The aim was to try and create a mirror in/on the side of the box-model. The result was that the truck offers some shininess, and some reflection (but, of what, I'm not sure). Then I encountered a problem with the faces themselves. In an effort to eliminate visible seams on the truck, I remade three vert faces into four vert faces and lost shininess and reflection altogether. After long thought I have to wonder if binedit isn't messing with the face types somewhere along the line. But even this is unsure because some faces reflect and others don't. So, after all this, I'm still no closer to an answer. The question is, what does environment mapping mean in mtm2? and what part is played by a truck's shiny faces? And lastly, what's wrong with the faces on the test truck?
Enviro-test truck
Ideas?
<font size=1>Edited by Phineus (07-12-2002)</font>